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brainCloud Forums
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greggoryaddison

@greggoryaddison
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Recent Best Controversial

    The Unreal Engine Bootcamp Suggests Storing The Secret Key In The Game Files
  • G greggoryaddison

    @Brad-Hester Thanks a lot! This is a great solution! I appreciate it.


  • Matchmaking To An Edgegap Hosted Server Instance
  • G greggoryaddison

    According to the AI bot you don't have to host a custom room to integrate with lobbies and matchmaking which if true this is great news!


  • Matchmaking To An Edgegap Hosted Server Instance
  • G greggoryaddison

    From what I've been able to find online it seems if I want to be able to communicate with the brainCloud backend from my server instance I need to set up a server app. However, I am unclear about the requirements if I wanted to use brainCloud lobbies and matchmaking. From the docs it seems I have to code a custom C++ server room host it with brainCloud and then orchestrate with Edgegap from there. That is a cost (monetary and dev) I'm wanting to avoid.

    My main question is, Is it possible to launch an edgegap server instance from brainCloud matchmaking service without the need for a custom server room?

    If not is it possible to get a clear guide/bootcamp on matchmaking from within the brainCloud backend and then using that match to spin up an Edgegap server instance.

    Thanks!


  • My Dashboard Is Showing Abnormal Numbers For API Usage
  • G greggoryaddison

    @Paul-Winterhalder Hello! Here is my app Id "15675


  • The Unreal Engine Bootcamp Suggests Storing The Secret Key In The Game Files
  • G greggoryaddison

    @Paul-Winterhalder Thanks Paul! This clears up a lot. I appreciate it.


  • My Dashboard Is Showing Abnormal Numbers For API Usage
  • G greggoryaddison

    1d1f8c92-82e6-4698-8438-e1f887bfe903-image.png

    I'm fairly new so I'm pretty much only calling things inside of the website other than login. Today all I've done is create a few items and I've been running debug sessions on my cloud code that initializes my players first build. When I look into the API Usage it says I have 9000+ bulk operations. Am I doing something wrong or is the expected behavior?


  • The Unreal Engine Bootcamp Suggests Storing The Secret Key In The Game Files
  • G greggoryaddison

    I know it's just a tutorial to help us get started, but I'm wondering what is the recommended place to store the secret key so that the game can access it if needed but the client can't? What I was doing before with playfab never needed the secret key in the client code so I had it as an Environment Variable on my PC so I could call Admin API's without the need of keeping the secret string around in my code base.

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