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brainCloud Forums

How to make Unity WebGl with SSL for Relay Service

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  • B Offline
    B Offline
    bkmitchell
    wrote last edited by
    #1

    My dev enironment works fine for setting up a connection when SSL is false but when it is true is fails to connect. The server error logs seem to show that the client simply never connects and the server timeouts. The ai says the game needs to be delivered from an SSL website which the website I uploaded my game to definitely is. It doesn't connect on the website and it doesn't connect when I run it from my editor.

    The debug logs show the room is ready and then when the connection is attempted that is when it will error out.

    [RELAY CONNECT FAILED] 200 90500 {"status":403,"reason_code":90300,"status_message":"An exception has occurred while attempting to connect.","severity":"ERROR"}

    I am stumped at this point...

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  • Paul WinterhalderP Offline
    Paul WinterhalderP Offline
    Paul Winterhalder brainCloudAdmin
    wrote last edited by
    #2

    Hi @bkmitchell ,

    thanks for reaching out.

    Unfortunately our built-in relay server tech doesn't support what you need for Unity WebGL multiplayer.

    Most brainCloud devs implementing your use case would integrate with Photon or Edgegap for their multiplayer for this reason. They both work well and work well with brainCloud!

    [PS - This is an area of ongoing development for us though and we aim to fill this gap in the future. I can't comment on timelines for that though...]

    Paul.

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