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Cloud Code

35 Topics 149 Posts

General cloud code discussions...

  • Using numbers as JSON key.

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    @JasonL Thank you!!
  • Unique field for a Custom Entity

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    Hi Reza, a simple workaround I would recommend is using our atomic methods, such as IncrementGlobalStats, to form the field values with the returned value of that method and some other characters you selected. (defined a global statistic ahead of time, call IncrementGlobalStats() get the returned current value of the global statistic, e.g. 123, then combine with the name you selected to a unique name, such as name_123)
  • Shared Global Context for each CloudCode invocation?

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    Paul WinterhalderP
    @Travis-Brown-John You can create them manually from the Monitoring menu. Monitoring | Global Monitoring | Global Entities. Note - if your app is live, you need to unlock it first. You'll see a bit [+] button to the right of the Bulk actions drop-down. Good luck! Paul.
  • Segmentation APIs

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    Paul WinterhalderP
    Hi @Alexandru , We've just officially added the Segment call you're looking for to brainCloud 4.55 - which is targeted for release in the next ~30 days... Updated Roadmap here - https://portal.productboard.com/braincloud/1-braincloud-baas-roadmap Paul.
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    Edit . you can get all custom entities for the current user with the query { "entityType": "[entitytype]", "ownerId": "[profileId]", "context": { "pagination": { "rowsPerPage": 50, "pageNumber": 1 }, "searchCriteria": { // other search criteria here }, "sortCriteria": { "createdAt": 1 } } }
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  • Limit to API calls within cloud script?

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    Paul WinterhalderP
    Sounds good Ali - thanks for the confirmation! Paul.
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  • Getting client app version

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    M
    Thank you for your answer. Yes, it will be nice to have a separate API but for now, the solution suggested by you works for us.
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  • Award Achievement Issue

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    Cheers guys. Thanks for the quick response!
  • Modules/Common code scripts?

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    Similar situation here, i had built a micro framework on GameSparks to cover cases that almost every cloud driven game require. This saved huge amount of time working on new games and at the same time sharing code among existing features. Please consider this requirement a must have for any serious game development.
  • What version of Javascript does cloud code support?

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    Paul WinterhalderP
    brainCloud's Cloud Code is based on Apache Rhino, which is an open-source implementation of JavaScript. This engine is highly sandboxed within the brainCloud API servers for security purposes. brainCloud currently ships with Apache Rhino version 1.7.7.1. Rhino implements JavaScript 1.7, and is basically ES4 with partial ES5 and ES6 support. Summary from a Stack Overflow discussion here: [image: 1558972539969-2019-05-27_11-54-35.png] Hope that helps! Paul.