• Categories
  • Recent
  • Tags
  • Popular
  • Solved
  • Unsolved
  • Users
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (Darkly)
  • No Skin
Collapse
brainCloud Forums
    • All Topics
    • New Topics
    • Watched Topics
    • Unreplied Topics
    • All categories
    • All tags
    Load new posts
Log in to post
  • L

    Refresh button in Leaderboard

    Scheduled Pinned Locked Moved Portal-X Suggestions
    4
    1 Votes
    4 Posts
    1k Views
    Paul WinterhalderP

    You are welcome. Thanks for the suggestion!

  • L

    Repeat push notification schedule

    Scheduled Pinned Locked Moved Portal-X Suggestions
    4
    0 Votes
    4 Posts
    1k Views
    L

    @JasonL This is what I'm already doing, which is why I'm requesting a new feature, as it has the drawbacks listed above.

    Looking at it again, I see you added time correction. I'll try it.

  • H

    RelayService.Send not working and get disconnect error

    Scheduled Pinned Locked Moved Solved APIs
    7
    0 Votes
    7 Posts
    2k Views
    J

    No problem! glad to hear that.

  • L

    GetGroupsSocialLeaderboard

    Scheduled Pinned Locked Moved Feature Suggestions
    5
    0 Votes
    5 Posts
    1k Views
    L

    yes that reason too. readgroup result data is not enough so need more data(like score) so need.

  • A

    Virtual Purchase

    Scheduled Pinned Locked Moved Feature Suggestions
    3
    0 Votes
    3 Posts
    640 Views
    A

    Almost, but you can't define the price in virtual currency.

    The solution I came up with is to make a cloud script that purchases and then immediately sells a user item. The user item has a buyPrice and a sellPrice which effectively does the currency conversion.

  • A

    Post Score when a Tournament ends?

    Scheduled Pinned Locked Moved Unsolved General
    2
    0 Votes
    2 Posts
    557 Views
    J

    You can schedule a recurring daily cloud code script to run after the completion of your daily tournament. This script will use the GetGlobalLeaderboardPage method to retrieve the daily tournament winner's information and score, then post it to the monthly tournament using the PostTournamentScoreOnBehalfOf method.

  • L

    Recurring scheduled tasks?

    Scheduled Pinned Locked Moved Unsolved Cloud Code
    6
    0 Votes
    6 Posts
    2k Views
    Paul WinterhalderP

    We agree with that @antony - we'll get that request to the devs.

  • A

    Return global rank for entries in social leaderboard

    Scheduled Pinned Locked Moved Feature Suggestions
    3
    0 Votes
    3 Posts
    649 Views
    A

    Thank you! I've hacked an implementation for now that just guesses the ranks on the client side without grabbing the actual ranks. The players will only discover it if they're playing sitting side by side. 🙂

  • A

    Friends Api with Invitation Acception/Rejection Support

    Scheduled Pinned Locked Moved Feature Suggestions api friends social
    2
    0 Votes
    2 Posts
    878 Views
    A

    I implemented this pretty easily just using events. Instead of adding a friend I instead send a 'friendRequest' event to the potential friend. once that player views the event and accepts the request the friends are added.

  • T

    Match history

    Scheduled Pinned Locked Moved Unsolved General
    8
    0 Votes
    8 Posts
    2k Views
    T

    thx, I will give it a try

  • L

    Multiple Characters(or channel) in one account

    Scheduled Pinned Locked Moved Feature Suggestions
    2
    1 Votes
    2 Posts
    590 Views
    Paul WinterhalderP

    Hi @LEE-JONG-GUN ,

    Thanks for the feedback.

    This is admittedly a tricky one.

    The best route I've seen to handle it is to use our shared (i.e. parent-child) accounts feature - which involves using a parent app for the player account - and a child app for the character accounts.

    Note that it does involve two live apps - but we can put your parent app on a special plan with no live fee (you just pay for API calls) - and there won't be a ton of API call from that app - cause 99% of all calls will be against the child app.

    There is more info here - https://docs.braincloudservers.com/learn/key-concepts/authentication/shared-accounts/

    I hope that helps!

    Paul.

  • L

    App Store Receipt Signing Intermediate Certificate

    Scheduled Pinned Locked Moved Unsolved General
    2
    0 Votes
    2 Posts
    499 Views
    J

    Thank you for sharing this information. It does not have an impact on our server-side validation.

  • devsleeperD

    "Player Location" custom session/matchmaking id

    Scheduled Pinned Locked Moved Solved Cloud Code
    4
    0 Votes
    4 Posts
    2k Views
    Paul WinterhalderP

    Ah - perfect. Yeah - that sounds like a better option given the full requirements.

    Glad you found it... and welcome to brainCloud!

  • D

    Apple Push Notification service server certificate update

    Scheduled Pinned Locked Moved Unsolved General
    3
    0 Votes
    3 Posts
    2k Views
    Paul WinterhalderP

    Update - we've confirmed with the server team that we believe we are all set.

    We'll perform some tests when the Sandbox servers cut over the week of Jan 20th to confirm.

    Paul.

  • W

    Global Entities retrieval issues and questions

    Scheduled Pinned Locked Moved Unsolved APIs
    5
    0 Votes
    5 Posts
    1k Views
    P

    @wjurica Assuming you're using c#, consider Newtonsoft for the deserialization & mapping process. It's two lines of code to map your data to a class.

    https://www.newtonsoft.com/json

  • K

    bridge.getCustomEntityServiceProxy()

    Scheduled Pinned Locked Moved Unsolved Cloud Code
    5
    0 Votes
    5 Posts
    1k Views
    Paul WinterhalderP

    Hi @kinco-h - I assume (hope) you got the info you needed from our support folks?

    Hint - you access chat support by clicking on the "Ask Support" button in the top right-hand corner of the Design Portal...

    2024-12-04_09-07-57.png

  • devsleeperD

    Webhook routes

    Scheduled Pinned Locked Moved Solved Cloud Code webhook cloud code s2s
    12
    0 Votes
    12 Posts
    3k Views
    Paul WinterhalderP

    Cool. Thanks for sharing the solution here @devsleeper !

  • P

    Am I misusing Lobbies? Server Browser / Lobbies with same lifetime as game session

    Scheduled Pinned Locked Moved Solved General
    2
    0 Votes
    2 Posts
    782 Views
    Paul WinterhalderP

    Hi @PJ ,

    Your usage of lobbies is exactly why we added the concept of long-lived lobbies. (Admittedly it wasn't part of the original use case - which is probably why some of the documentation doesn't seem to properly reflect that usage <-- we'll review that).

    So - needless to say - keep going as you are - and reach out if you hit issues!

    Happy coding!

    Paul.

  • devsleeperD

    Log timestamp to local time

    Scheduled Pinned Locked Moved Portal-X Suggestions
    3
    0 Votes
    3 Posts
    1k Views
    devsleeperD

    My profile displays in a different format than my logs do yes - reading 16:05:53.051 PST vs 4:05:53 PM PST, it's not a huge thing but would be nice as preference in profile settings (or cycling format on the log view timestamp itself)

  • P

    Quick iterative testing of Room Server lobbies locally [Unity][Mirror Networking]

    Scheduled Pinned Locked Moved Solved General
    4
    0 Votes
    4 Posts
    1k Views
    P

    Awesome! Still a few things to clean up but I appear to be right back to testing within the editor, but against brainCloud's actual lobby system. The key was setting debug to true in the config.js and following the instructions at the end of the GitHub page. Thanks again!

  • Login

  • Login or register to search.
  • First post
    Last post
0
  • Categories
  • Recent
  • Tags
  • Popular
  • Solved
  • Unsolved
  • Users