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  • L

    tracking refund iap for google and apple

    Scheduled Pinned Locked Moved Feature Suggestions refunds iap
    3
    0 Votes
    3 Posts
    1k Views
    L

    @paul-winterhalder
    if detect refund than ban automatically with few condition matched(Size or number of refunds)
    Nxx Gamebxxx has this function

  • Paul WinterhalderP

    You may need to re-upload your profile pic....

    Scheduled Pinned Locked Moved General forums profile
    1
    0 Votes
    1 Posts
    266 Views
    No one has replied
  • Paul WinterhalderP

    brainCloud 4.15 (with Portal-X) is coming on Monday!

    Scheduled Pinned Locked Moved General 4.15 braincloud
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    0 Votes
    1 Posts
    278 Views
    No one has replied
  • G

    Issue with Auth when running outside of Unity editor

    Scheduled Pinned Locked Moved General ios macos authentication
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    Michael CostaM

    Hello @Gavin-Beard!

    We've had trouble reproducing this issue on our end. After some testing with a small app on MacOS and iOS, we have not been able to see the error you are encountering using Unity 2021.3.8.

    If you could, please check out the app here and let us know if this issue is still persisting. It is a barebones authentication app and it should run on multiple devices. The Authentication.cs script has all the gory details. Just open up the Main scene under Assets > App > Misc > Main.unity to get it running. You will also need to add your brainCloud credentials, but you can copy the Authentication example template in brainCloud to test the app.

    Please let us know how this app works on your end and if any issues are encountered! You should be able to click on any error logs in the in-app console to copy the log to your device's clipboard.

    As for your specific issue, my best guess is that perhaps an external library of sorts might not be supported with brainCloud, such as the Newtonsoft Json.NET library. For JSON de/serializing, brainCloud comes with JsonFX. You can also make use of Unity's own JsonUtility for structured JSON de/serialization. Both the app I've shared and the examples on our GitHub make use of JsonFX extensively.

    If you'd like to know more and see how a more robust app can handle brainCloud authentication, as Franco suggested, you should check out our Authentication example on our Unity Examples GitHub.

    Hope this helps! Please let us know if you have further questions or inquiries about this.

  • M

    Best way to test/fake IAP calls and results without committing to an IAP platform?

    Scheduled Pinned Locked Moved Unsolved General unity iap marketplace
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    1 Posts
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    No one has replied
  • Paul WinterhalderP

    We've made a change to brainCloud's API networking...

    Scheduled Pinned Locked Moved General braincloud networking
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    Paul WinterhalderP

    Update 3 - okay - the networking optimization is back in place now.

    (Though we haven't turned it on for the Portals yet - just want to ensure there aren't any issues first...)

    Paul.

  • N

    Difficulty parsing JSON response in Unity

    Scheduled Pinned Locked Moved APIs unity json jsonutility
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    2 Posts
    645 Views
    Michael CostaM

    Hello! Thanks for your inquiry.

    The format of this response has been used for several years so to change it at this point would cause many errors for our clients. However, in situations like this, we have included the JsonFx library to help deserialize dynamic JSON objects with.

    One way to deserialize the JSON items would be to include a DeserializeItems(string) method in your Data class to be able to store them in an array using JsonFx's JsonReader.Deserialize(string) method:

    public List<Item> Items = new List<object>(); public void DeserializeItems(string jsonResponse) { var response = JsonReader.Deserialize<Dictionary<string, object>>(jsonResponse); var data = response["data"] as Dictionary<string, object>; var items = data["items"] as Dictionary<string, object>; foreach (Dictionary<string, object> item in items.Values) { var newItem = new Item(); newItem.itemId = (string)item["itemId"]; newItem.defId = (string)item["boost_rapidfire"]; newItem.quantity = (int)item["quantity"]; // etc... Items.Add(newItem); } }

    Alternatively, you can also use JsonFx's JsonWriter.Serialize(object) method in the foreach loop to then be able to use Unity's JsonUtility to automatically map it as an Item.

    Understandably, both methods have their own pros and cons. However, it should be able to get the job done in this case.

    Hope this helps! Please let us know if you have further questions or inquiries about this.

  • A

    Number of users via web hook or S2S call

    Scheduled Pinned Locked Moved APIs s2s webhook
    2
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    2 Posts
    559 Views
    Paul WinterhalderP

    Hmm, not really...

    You can get the number of sessions created in an hour with this call: https://getbraincloud.com/apidocs/apiref/#capi-globalapp-sysgetdailycounts

    But brainCloud doesn't otherwise track a concurrent session count per app.

    There are certainly 3rd party analytics packages that you could link into your client that would give you that sort of information though.

    Paul.

  • J

    Password content specification?

    Scheduled Pinned Locked Moved Solved General password email cloudcode
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    4 Posts
    794 Views
    Paul WinterhalderP

    FYI - this feature was added in brainCloud 4.13 - https://getbraincloud.com/apidocs/release-4-13/

  • A

    Support for Open Id so other backends can integrate with BrainCloud

    Scheduled Pinned Locked Moved Feature Suggestions openid
    3
    0 Votes
    3 Posts
    798 Views
    A

    @Paul-Winterhalder Yes please, there are other gaming backends which only works with Open Id . I already shared one requirement with Jason. Implementing this will not just solve my edge case but open opportunities for lots of other backends to work well with BrainCloud

  • D

    ScriptsScheduler has the wrong quote character

    Scheduled Pinned Locked Moved Documentation Defects quote code example
    2
    0 Votes
    2 Posts
    244 Views
    Paul WinterhalderP

    Hi Dan,

    Thanks for reporting that. We'll get it fixed up.

    Paul.

  • K

    getMessagesPage with $or field not working probably

    Scheduled Pinned Locked Moved APIs messaging
    2
    0 Votes
    2 Posts
    526 Views
    J

    Hi Kirlos, as you can see from the response's message field, there are two elements (id and name) underneath, you need to append .id to specify the first search field for id, so change the "message.from" to "messsge.from.id" should solve this problem.

  • R

    Solution: WebGL: Unity 2021 Websocket-native Runtime Error

    Scheduled Pinned Locked Moved APIs unity error solution web
    1
    0 Votes
    1 Posts
    634 Views
    No one has replied
  • G

    Authentication error - Unity iOS

    Scheduled Pinned Locked Moved APIs unity error ios
    4
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    4 Posts
    887 Views
    A

    Hi Gavin,

    Did you resolve the crash issue on iOS? I am experiencing it as well, so I feel I must have missed something 🙂

    Cheers,
    Andreas

  • G

    Execute script when new user is registered

    Scheduled Pinned Locked Moved Cloud Code cloud code script registration authentication
    3
    0 Votes
    3 Posts
    771 Views
    G

    @JasonL Thanks, I ended up with this cloudCode:

    isForceCreate = String(data.callingMessage.forceCreate) == "true"; isNewUser = String(data.message.newUser) == "true"; var response = {}; response.status = 200; response.data = data.message; if (isForceCreate && isNewUser) { var min = 10000000, max = 999999999 prefix = ["player", "user", "member"] const num = Math.floor(Math.random() * (max - min + 1)) + min; const pre = prefix[Math.floor(Math.random() * prefix.length)]; var defaultPlayerName = pre + String(num); var playerStateProxy = bridge.getPlayerStateServiceProxy(); // We are changing the player name on the server. playerStateProxy.updatePlayerName(defaultPlayerName); // And in this API Call's return data. response.data.playerName = pre + String(num); } response; //return the object

    This works just the way I need

  • J

    Convert Anonymous to username/password

    Scheduled Pinned Locked Moved APIs unity authentication
    2
    0 Votes
    2 Posts
    558 Views
    J

    Call AttachUniversalIdentity() method from client lib, the username is uniqueness enforced.

  • J

    Timeout for email validation?

    Scheduled Pinned Locked Moved Feature Suggestions account validation email cloudcode
    1
    0 Votes
    1 Posts
    730 Views
    No one has replied
  • A

    Unity SDK: Android build crash with Minify option enabled

    Scheduled Pinned Locked Moved Client API Defects unity minify android
    2
    0 Votes
    2 Posts
    600 Views
    A

    Hi,
    I temporarily solved it by adding this line in the proguard_user:

    -keep class com.braincloud.unity.* { *; }

    so the BrainCloud classes are no longer minified.

  • T

    Does a Pre-hook consume an extra API call?

    Scheduled Pinned Locked Moved General cloud code
    7
    0 Votes
    7 Posts
    1k Views
    A

    @Ben-Morris unfortunately yes
    they promised to solve it in BC 5.0 though

  • G

    bridge.include doesn't exists

    Scheduled Pinned Locked Moved Cloud Code bug
    2
    0 Votes
    2 Posts
    574 Views
    J

    Hey, there must be some syntax error in your script, would you be able to provide your script code here?

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