-
@Omar-Alzayed - yeah, I'd think seriously about downgrading if I were you.
We've only seen one Unity rep acknowledge the issue - with no indication of when (or for what stream) a fix might come.
And this issue is frankly huge. We haven't figured out any way to work around it.
We obviously wouldn't recommend anyone release a Unity app on iOS until this fixed!
-
Hopefully this gets fixed soon. We're using 2019.x for a client app that uses brainCloud as a backend and we're not going to be able to downgrade. I don't think we've seen this issue, but nothing we're doing right now is very large with transferring data to the brainCloud that I know of.
-
Hi @Chris-Brown,
Maybe log into the Unity Forum and add a comment that getting that fixed is important to you.
It can't hurt to ensure that that issue is getting lots of attention in the forum.
Paul.
-
Minor update: Unity's QA team has confirmed with us that they have been able to reproduce the defect, and have sent it to the developers for resolution.
No ETA of course - but good to have the official recognition - hopefully a fix will come soon!
-
@Steve-Jones said in Important: Unity 2019.X on mobile devices:
Bug Information : 1163795 | (Open) iOS - UnityWebRequest Errors - Large Packets - With Examples
Good to hear. Though, this still does not appear on their issue tracker, so can't vote on it. Do you have an issue tracker link I could access?
-
@Omar-Alzayed We don't have an official link either. We have a fogbugz id linked to our dev who reported it - but that seems to be private to him. It doesn't seem like it's their official defect.
-
This post is deleted!
-
I found it in the issue tracker, for those who want to vote on it:
https://issuetracker.unity3d.com/issues/ios-unitywebrequest-errors-large-packets-with-examples
-
Thanks Omar!
Folks please click and add your +1 to this issue!
https://issuetracker.unity3d.com/issues/ios-unitywebrequest-errors-large-packets-with-examples
Paul.
-
This comment was posted on the issue tracker. Could this help?
-
That might work for individual apps.
I believe that's a patch to the Trampoline code that Unity generates.
Unfortunately, it's not so much a patch for brainCloud because those changes would need to be made by each app developer. (And I believe that you would need to re-apply the changes everytime you update Unity).
That said, it might be a short-term fix for someone how needs to release on 2019 now!
(I'll see if I can get a dev to try the fix and test to see if it works for us).
Paul.
-
Confirmed.
After every unity build to Xcode Project,
@synchronized (self)
needs to be wrap the contents ofwriteMoreBody
function.From within the Xcode project file
Classes/Unity/UnityWebRequest.mm
-
Thank you for confirming this and further explaining the solution.
Congratulations on 4.1!Omar.
-
I noticed our UnityWebRequest.mm file is different. Do we still need the @synchronized fix?
-
Good news folks. Unity is now claiming this issue fixed in 2019.3.
We're haven't confirmed it yet - but this sounds hopeful.
-
In Unity version 2019.3.0a8 the issue seems confirmed fixed. Happy coding!
-
@Steve-Jones
That's awesome to hear! -