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  3. Important: Unity 2019.X on mobile devices

Important: Unity 2019.X on mobile devices

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unitydefectios
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  • Omar AlzayedO Offline
    Omar AlzayedO Offline
    Omar Alzayed
    wrote on last edited by Omar Alzayed
    #5

    So it appears I could have saved a week's worth of work by getting us to downgrade to '18 😞
    I've added my voice to the issue in the Unity forum, and we'll keep an eye out for a time-frame. Since we intend to enter early-access next month, might just have to downgrade.

    Thanks for the update!

    Omar.

    Paul WinterhalderP 1 Reply Last reply
    0
    • Paul WinterhalderP Offline
      Paul WinterhalderP Offline
      Paul Winterhalder brainCloudAdmin
      replied to Omar Alzayed on last edited by
      #6

      @Omar-Alzayed - yeah, I'd think seriously about downgrading if I were you.

      We've only seen one Unity rep acknowledge the issue - with no indication of when (or for what stream) a fix might come.

      And this issue is frankly huge. We haven't figured out any way to work around it.

      We obviously wouldn't recommend anyone release a Unity app on iOS until this fixed!

      1 Reply Last reply
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      • C Offline
        C Offline
        Chris Brown
        wrote on last edited by
        #7

        Hopefully this gets fixed soon. We're using 2019.x for a client app that uses brainCloud as a backend and we're not going to be able to downgrade. I don't think we've seen this issue, but nothing we're doing right now is very large with transferring data to the brainCloud that I know of.

        Paul WinterhalderP 1 Reply Last reply
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        • Paul WinterhalderP Offline
          Paul WinterhalderP Offline
          Paul Winterhalder brainCloudAdmin
          replied to Chris Brown on last edited by
          #8

          Hi @Chris-Brown,

          Maybe log into the Unity Forum and add a comment that getting that fixed is important to you.

          It can't hurt to ensure that that issue is getting lots of attention in the forum.

          Paul.

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          • Paul WinterhalderP Offline
            Paul WinterhalderP Offline
            Paul Winterhalder brainCloudAdmin
            wrote on last edited by
            #9

            Minor update: Unity's QA team has confirmed with us that they have been able to reproduce the defect, and have sent it to the developers for resolution.

            No ETA of course - but good to have the official recognition - hopefully a fix will come soon!

            1 Reply Last reply
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            • Omar AlzayedO Offline
              Omar AlzayedO Offline
              Omar Alzayed
              wrote on last edited by
              #10

              @Steve-Jones said in Important: Unity 2019.X on mobile devices:

              Bug Information : 1163795 | (Open) iOS - UnityWebRequest Errors - Large Packets - With Examples

              Good to hear. Though, this still does not appear on their issue tracker, so can't vote on it. Do you have an issue tracker link I could access?

              Paul WinterhalderP 1 Reply Last reply
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              • Paul WinterhalderP Offline
                Paul WinterhalderP Offline
                Paul Winterhalder brainCloudAdmin
                replied to Omar Alzayed on last edited by
                #11

                @Omar-Alzayed We don't have an official link either. We have a fogbugz id linked to our dev who reported it - but that seems to be private to him. It doesn't seem like it's their official defect.

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                • Steve JonesS Offline
                  Steve JonesS Offline
                  Steve Jones brainCloudAdmin
                  wrote on last edited by
                  #12
                  This post is deleted!
                  1 Reply Last reply
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                  • Omar AlzayedO Offline
                    Omar AlzayedO Offline
                    Omar Alzayed
                    wrote on last edited by
                    #13

                    I found it in the issue tracker, for those who want to vote on it:

                    https://issuetracker.unity3d.com/issues/ios-unitywebrequest-errors-large-packets-with-examples

                    1 Reply Last reply
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                    • Paul WinterhalderP Offline
                      Paul WinterhalderP Offline
                      Paul Winterhalder brainCloudAdmin
                      wrote on last edited by
                      #14

                      Thanks Omar!

                      Folks please click and add your +1 to this issue!

                      https://issuetracker.unity3d.com/issues/ios-unitywebrequest-errors-large-packets-with-examples

                      Paul.

                      1 Reply Last reply
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                      • Omar AlzayedO Offline
                        Omar AlzayedO Offline
                        Omar Alzayed
                        wrote on last edited by
                        #15

                        This comment was posted on the issue tracker. Could this help?

                        alt text

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                        • Paul WinterhalderP Offline
                          Paul WinterhalderP Offline
                          Paul Winterhalder brainCloudAdmin
                          wrote on last edited by
                          #16

                          That might work for individual apps.

                          I believe that's a patch to the Trampoline code that Unity generates.

                          Unfortunately, it's not so much a patch for brainCloud because those changes would need to be made by each app developer. (And I believe that you would need to re-apply the changes everytime you update Unity).

                          That said, it might be a short-term fix for someone how needs to release on 2019 now!

                          (I'll see if I can get a dev to try the fix and test to see if it works for us).

                          Paul.

                          1 Reply Last reply
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                          • Steve JonesS Offline
                            Steve JonesS Offline
                            Steve Jones brainCloudAdmin
                            wrote on last edited by Steve Jones
                            #17

                            Confirmed.

                            After every unity build to Xcode Project,

                            @synchronized (self) needs to be wrap the contents of writeMoreBody function.

                            From within the Xcode project file Classes/Unity/UnityWebRequest.mmScreen Shot 2019-06-25 at 3.16.06 PM.png

                            1 Reply Last reply
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                            • Omar AlzayedO Offline
                              Omar AlzayedO Offline
                              Omar Alzayed
                              wrote on last edited by
                              #18

                              Thank you for confirming this and further explaining the solution.
                              Congratulations on 4.1!

                              Omar.

                              1 Reply Last reply
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                              • C Offline
                                C Offline
                                Chris Brown
                                wrote on last edited by
                                #19

                                I noticed our UnityWebRequest.mm file is different. Do we still need the @synchronized fix?

                                Screen Shot 2019-07-08 at 10.53.30 AM.png

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                                • Paul WinterhalderP Offline
                                  Paul WinterhalderP Offline
                                  Paul Winterhalder brainCloudAdmin
                                  wrote on last edited by
                                  #20

                                  Good news folks. Unity is now claiming this issue fixed in 2019.3.

                                  We're haven't confirmed it yet - but this sounds hopeful.

                                  2019-07-18_13-49-58.png

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                                  • Steve JonesS Offline
                                    Steve JonesS Offline
                                    Steve Jones brainCloudAdmin
                                    wrote on last edited by
                                    #21

                                    In Unity version 2019.3.0a8 the issue seems confirmed fixed. Happy coding!

                                    Omar AlzayedO 1 Reply Last reply
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                                    • Omar AlzayedO Offline
                                      Omar AlzayedO Offline
                                      Omar Alzayed
                                      replied to Steve Jones on last edited by
                                      #22

                                      @Steve-Jones
                                      That's awesome to hear!

                                      1 Reply Last reply
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                                      • S Offline
                                        S Offline
                                        sumi sumi
                                        wrote on last edited by
                                        #23

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                                        • Paul WinterhalderP Paul Winterhalder moved this topic from Announcements on

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