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  3. Important: Unity 2019.X on mobile devices

Important: Unity 2019.X on mobile devices

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unitydefectios
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  • Steve JonesS Offline
    Steve JonesS Offline
    Steve Jones
    brainCloudAdmin
    wrote on last edited by
    #12
    This post is deleted!
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    • Omar AlzayedO Offline
      Omar AlzayedO Offline
      Omar Alzayed
      wrote on last edited by
      #13

      I found it in the issue tracker, for those who want to vote on it:

      https://issuetracker.unity3d.com/issues/ios-unitywebrequest-errors-large-packets-with-examples

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      • Paul WinterhalderP Offline
        Paul WinterhalderP Offline
        Paul Winterhalder
        brainCloudAdmin
        wrote on last edited by
        #14

        Thanks Omar!

        Folks please click and add your +1 to this issue!

        https://issuetracker.unity3d.com/issues/ios-unitywebrequest-errors-large-packets-with-examples

        Paul.

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        • Omar AlzayedO Offline
          Omar AlzayedO Offline
          Omar Alzayed
          wrote on last edited by
          #15

          This comment was posted on the issue tracker. Could this help?

          alt text

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          • Paul WinterhalderP Offline
            Paul WinterhalderP Offline
            Paul Winterhalder
            brainCloudAdmin
            wrote on last edited by
            #16

            That might work for individual apps.

            I believe that's a patch to the Trampoline code that Unity generates.

            Unfortunately, it's not so much a patch for brainCloud because those changes would need to be made by each app developer. (And I believe that you would need to re-apply the changes everytime you update Unity).

            That said, it might be a short-term fix for someone how needs to release on 2019 now!

            (I'll see if I can get a dev to try the fix and test to see if it works for us).

            Paul.

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            • Steve JonesS Offline
              Steve JonesS Offline
              Steve Jones
              brainCloudAdmin
              wrote on last edited by Steve Jones
              #17

              Confirmed.

              After every unity build to Xcode Project,

              @synchronized (self) needs to be wrap the contents of writeMoreBody function.

              From within the Xcode project file Classes/Unity/UnityWebRequest.mmScreen Shot 2019-06-25 at 3.16.06 PM.png

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              • Omar AlzayedO Offline
                Omar AlzayedO Offline
                Omar Alzayed
                wrote on last edited by
                #18

                Thank you for confirming this and further explaining the solution.
                Congratulations on 4.1!

                Omar.

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                • C Offline
                  C Offline
                  Chris Brown
                  wrote on last edited by
                  #19

                  I noticed our UnityWebRequest.mm file is different. Do we still need the @synchronized fix?

                  Screen Shot 2019-07-08 at 10.53.30 AM.png

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                  • Paul WinterhalderP Offline
                    Paul WinterhalderP Offline
                    Paul Winterhalder
                    brainCloudAdmin
                    wrote on last edited by
                    #20

                    Good news folks. Unity is now claiming this issue fixed in 2019.3.

                    We're haven't confirmed it yet - but this sounds hopeful.

                    2019-07-18_13-49-58.png

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                    • Steve JonesS Offline
                      Steve JonesS Offline
                      Steve Jones
                      brainCloudAdmin
                      wrote on last edited by
                      #21

                      In Unity version 2019.3.0a8 the issue seems confirmed fixed. Happy coding!

                      Omar AlzayedO 1 Reply Last reply
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                      • Steve JonesS Steve Jones

                        In Unity version 2019.3.0a8 the issue seems confirmed fixed. Happy coding!

                        Omar AlzayedO Offline
                        Omar AlzayedO Offline
                        Omar Alzayed
                        wrote on last edited by
                        #22

                        @Steve-Jones
                        That's awesome to hear!

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                        • S Offline
                          S Offline
                          sumi sumi
                          wrote on last edited by
                          #23

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                          • Paul WinterhalderP Paul Winterhalder moved this topic from Announcements on

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