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  3. Important: Unity 2019.X on mobile devices

Important: Unity 2019.X on mobile devices

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unitydefectios
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  • C Offline
    C Offline
    Chris Brown
    wrote on last edited by
    #7

    Hopefully this gets fixed soon. We're using 2019.x for a client app that uses brainCloud as a backend and we're not going to be able to downgrade. I don't think we've seen this issue, but nothing we're doing right now is very large with transferring data to the brainCloud that I know of.

    Paul WinterhalderP 1 Reply Last reply
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    • Paul WinterhalderP Offline
      Paul WinterhalderP Offline
      Paul Winterhalder brainCloudAdmin
      replied to Chris Brown on last edited by
      #8

      Hi @Chris-Brown,

      Maybe log into the Unity Forum and add a comment that getting that fixed is important to you.

      It can't hurt to ensure that that issue is getting lots of attention in the forum.

      Paul.

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      • Paul WinterhalderP Offline
        Paul WinterhalderP Offline
        Paul Winterhalder brainCloudAdmin
        wrote on last edited by
        #9

        Minor update: Unity's QA team has confirmed with us that they have been able to reproduce the defect, and have sent it to the developers for resolution.

        No ETA of course - but good to have the official recognition - hopefully a fix will come soon!

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        • Omar AlzayedO Offline
          Omar AlzayedO Offline
          Omar Alzayed
          wrote on last edited by
          #10

          @Steve-Jones said in Important: Unity 2019.X on mobile devices:

          Bug Information : 1163795 | (Open) iOS - UnityWebRequest Errors - Large Packets - With Examples

          Good to hear. Though, this still does not appear on their issue tracker, so can't vote on it. Do you have an issue tracker link I could access?

          Paul WinterhalderP 1 Reply Last reply
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          • Paul WinterhalderP Offline
            Paul WinterhalderP Offline
            Paul Winterhalder brainCloudAdmin
            replied to Omar Alzayed on last edited by
            #11

            @Omar-Alzayed We don't have an official link either. We have a fogbugz id linked to our dev who reported it - but that seems to be private to him. It doesn't seem like it's their official defect.

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            • Steve JonesS Offline
              Steve JonesS Offline
              Steve Jones brainCloudAdmin
              wrote on last edited by
              #12
              This post is deleted!
              1 Reply Last reply
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              • Omar AlzayedO Offline
                Omar AlzayedO Offline
                Omar Alzayed
                wrote on last edited by
                #13

                I found it in the issue tracker, for those who want to vote on it:

                https://issuetracker.unity3d.com/issues/ios-unitywebrequest-errors-large-packets-with-examples

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                • Paul WinterhalderP Offline
                  Paul WinterhalderP Offline
                  Paul Winterhalder brainCloudAdmin
                  wrote on last edited by
                  #14

                  Thanks Omar!

                  Folks please click and add your +1 to this issue!

                  https://issuetracker.unity3d.com/issues/ios-unitywebrequest-errors-large-packets-with-examples

                  Paul.

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                  • Omar AlzayedO Offline
                    Omar AlzayedO Offline
                    Omar Alzayed
                    wrote on last edited by
                    #15

                    This comment was posted on the issue tracker. Could this help?

                    alt text

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                    • Paul WinterhalderP Offline
                      Paul WinterhalderP Offline
                      Paul Winterhalder brainCloudAdmin
                      wrote on last edited by
                      #16

                      That might work for individual apps.

                      I believe that's a patch to the Trampoline code that Unity generates.

                      Unfortunately, it's not so much a patch for brainCloud because those changes would need to be made by each app developer. (And I believe that you would need to re-apply the changes everytime you update Unity).

                      That said, it might be a short-term fix for someone how needs to release on 2019 now!

                      (I'll see if I can get a dev to try the fix and test to see if it works for us).

                      Paul.

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                      • Steve JonesS Offline
                        Steve JonesS Offline
                        Steve Jones brainCloudAdmin
                        wrote on last edited by Steve Jones
                        #17

                        Confirmed.

                        After every unity build to Xcode Project,

                        @synchronized (self) needs to be wrap the contents of writeMoreBody function.

                        From within the Xcode project file Classes/Unity/UnityWebRequest.mmScreen Shot 2019-06-25 at 3.16.06 PM.png

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                        • Omar AlzayedO Offline
                          Omar AlzayedO Offline
                          Omar Alzayed
                          wrote on last edited by
                          #18

                          Thank you for confirming this and further explaining the solution.
                          Congratulations on 4.1!

                          Omar.

                          1 Reply Last reply
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                          • C Offline
                            C Offline
                            Chris Brown
                            wrote on last edited by
                            #19

                            I noticed our UnityWebRequest.mm file is different. Do we still need the @synchronized fix?

                            Screen Shot 2019-07-08 at 10.53.30 AM.png

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                            • Paul WinterhalderP Offline
                              Paul WinterhalderP Offline
                              Paul Winterhalder brainCloudAdmin
                              wrote on last edited by
                              #20

                              Good news folks. Unity is now claiming this issue fixed in 2019.3.

                              We're haven't confirmed it yet - but this sounds hopeful.

                              2019-07-18_13-49-58.png

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                              • Steve JonesS Offline
                                Steve JonesS Offline
                                Steve Jones brainCloudAdmin
                                wrote on last edited by
                                #21

                                In Unity version 2019.3.0a8 the issue seems confirmed fixed. Happy coding!

                                Omar AlzayedO 1 Reply Last reply
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                                • Omar AlzayedO Offline
                                  Omar AlzayedO Offline
                                  Omar Alzayed
                                  replied to Steve Jones on last edited by
                                  #22

                                  @Steve-Jones
                                  That's awesome to hear!

                                  1 Reply Last reply
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                                  • S Offline
                                    S Offline
                                    sumi sumi
                                    wrote on last edited by
                                    #23

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                                    • Paul WinterhalderP Paul Winterhalder moved this topic from Announcements on

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