-
I found it in the issue tracker, for those who want to vote on it:
https://issuetracker.unity3d.com/issues/ios-unitywebrequest-errors-large-packets-with-examples
-
Thanks Omar!
Folks please click and add your +1 to this issue!
https://issuetracker.unity3d.com/issues/ios-unitywebrequest-errors-large-packets-with-examples
Paul.
-
-
That might work for individual apps.
I believe that's a patch to the Trampoline code that Unity generates.
Unfortunately, it's not so much a patch for brainCloud because those changes would need to be made by each app developer. (And I believe that you would need to re-apply the changes everytime you update Unity).
That said, it might be a short-term fix for someone how needs to release on 2019 now!
(I'll see if I can get a dev to try the fix and test to see if it works for us).
Paul.
-
Steve Jones brainCloudAdminwrote on 25 Jun 2019, 19:12 last edited by Steve Jones 25 Jun 2019, 19:16
-
Thank you for confirming this and further explaining the solution.
Congratulations on 4.1!Omar.
-
I noticed our UnityWebRequest.mm file is different. Do we still need the @synchronized fix?
-
-
In Unity version 2019.3.0a8 the issue seems confirmed fixed. Happy coding!
-
@Steve-Jones
That's awesome to hear! -
It's really useful post,[url=https://www.latestdatabase.com/]Buy Email Database[/url]
thanks for sharing your information See more details.... -
17 Jun 2019, 17:42
25 Oct 2021, 06:48