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  3. Important: Unity 2019.X on mobile devices

Important: Unity 2019.X on mobile devices

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unitydefectios
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  • Omar AlzayedO Offline
    Omar AlzayedO Offline
    Omar Alzayed
    wrote on last edited by
    #13

    I found it in the issue tracker, for those who want to vote on it:

    https://issuetracker.unity3d.com/issues/ios-unitywebrequest-errors-large-packets-with-examples

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    • Paul WinterhalderP Offline
      Paul WinterhalderP Offline
      Paul Winterhalder brainCloudAdmin
      wrote on last edited by
      #14

      Thanks Omar!

      Folks please click and add your +1 to this issue!

      https://issuetracker.unity3d.com/issues/ios-unitywebrequest-errors-large-packets-with-examples

      Paul.

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      • Omar AlzayedO Offline
        Omar AlzayedO Offline
        Omar Alzayed
        wrote on last edited by
        #15

        This comment was posted on the issue tracker. Could this help?

        alt text

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        • Paul WinterhalderP Offline
          Paul WinterhalderP Offline
          Paul Winterhalder brainCloudAdmin
          wrote on last edited by
          #16

          That might work for individual apps.

          I believe that's a patch to the Trampoline code that Unity generates.

          Unfortunately, it's not so much a patch for brainCloud because those changes would need to be made by each app developer. (And I believe that you would need to re-apply the changes everytime you update Unity).

          That said, it might be a short-term fix for someone how needs to release on 2019 now!

          (I'll see if I can get a dev to try the fix and test to see if it works for us).

          Paul.

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          • Steve JonesS Offline
            Steve JonesS Offline
            Steve Jones brainCloudAdmin
            wrote on last edited by Steve Jones
            #17

            Confirmed.

            After every unity build to Xcode Project,

            @synchronized (self) needs to be wrap the contents of writeMoreBody function.

            From within the Xcode project file Classes/Unity/UnityWebRequest.mmScreen Shot 2019-06-25 at 3.16.06 PM.png

            -= Steve Jones =-

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            • Omar AlzayedO Offline
              Omar AlzayedO Offline
              Omar Alzayed
              wrote on last edited by
              #18

              Thank you for confirming this and further explaining the solution.
              Congratulations on 4.1!

              Omar.

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              • C Offline
                C Offline
                Chris Brown
                wrote on last edited by
                #19

                I noticed our UnityWebRequest.mm file is different. Do we still need the @synchronized fix?

                Screen Shot 2019-07-08 at 10.53.30 AM.png

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                • Paul WinterhalderP Offline
                  Paul WinterhalderP Offline
                  Paul Winterhalder brainCloudAdmin
                  wrote on last edited by
                  #20

                  Good news folks. Unity is now claiming this issue fixed in 2019.3.

                  We're haven't confirmed it yet - but this sounds hopeful.

                  2019-07-18_13-49-58.png

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                  • Steve JonesS Offline
                    Steve JonesS Offline
                    Steve Jones brainCloudAdmin
                    wrote on last edited by
                    #21

                    In Unity version 2019.3.0a8 the issue seems confirmed fixed. Happy coding!

                    -= Steve Jones =-

                    Omar AlzayedO 1 Reply Last reply
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                    • Omar AlzayedO Offline
                      Omar AlzayedO Offline
                      Omar Alzayed
                      replied to Steve Jones on last edited by
                      #22

                      @Steve-Jones
                      That's awesome to hear!

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                      • S Offline
                        S Offline
                        sumi sumi
                        wrote on last edited by
                        #23

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                        • Paul WinterhalderP Paul Winterhalder moved this topic from Announcements on

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