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  • P

    Unity basic setup

    Scheduled Pinned Locked Moved Solved APIs unity
    5
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    566 Views
    Paul WinterhalderP

    Cool to see the forums working! 🙂

    I've marked @Panagiotis-Milios more detailed explanation as the accepted solution, but kudos to you @Chris-Brown for pointing it out, and @Panagiotis-Milios for providing the detailed example. Thanks a bunch! 🙂

  • Hamzeh AzadH

    Bomber RTT connection Error

    Scheduled Pinned Locked Moved Solved Client API Defects multiplayer rtt bomberrtt real-time
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    Hamzeh AzadH

    @Steve-Jones
    thanks dear Steve jobs (oops!) Jones .
    i found this after one day challenge with bomberRTT sample !
    i think its better to say somewhere this important note that " developer plan" needed to lunch RTT games.

    p.n: i build this project in platforms pc / webgl / android in unity2019.1.5 pro.
    Android version not worked in my android phone (android9 os). something wrong that cause app install but not available to play!

  • L

    GetGroupsSocialLeaderboard

    Scheduled Pinned Locked Moved Feature Suggestions
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    L

    yes that reason too. readgroup result data is not enough so need more data(like score) so need.

  • W

    Global Entities retrieval issues and questions

    Scheduled Pinned Locked Moved Unsolved APIs
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    P

    @wjurica Assuming you're using c#, consider Newtonsoft for the deserialization & mapping process. It's two lines of code to map your data to a class.

    https://www.newtonsoft.com/json

  • K

    bridge.getCustomEntityServiceProxy()

    Scheduled Pinned Locked Moved Unsolved Cloud Code
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    Paul WinterhalderP

    Hi @kinco-h - I assume (hope) you got the info you needed from our support folks?

    Hint - you access chat support by clicking on the "Ask Support" button in the top right-hand corner of the Design Portal...

    2024-12-04_09-07-57.png

  • T

    Dedicated server getting all player's username

    Scheduled Pinned Locked Moved Unsolved General
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    T

    Oh, server can use client API

  • K

    Could RTT be used to broadcast player-authoritative movement periodically?

    Scheduled Pinned Locked Moved Unsolved General rtt
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    Paul WinterhalderP

    All very good points @Panagiotis-Milios !

  • K

    Is there a place I can see all possible error code that can come back from various APIs?

    Scheduled Pinned Locked Moved Unsolved Cloud Code cloud code error
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    Paul WinterhalderP

    There is a global list of reason codes here - https://docs.braincloudservers.com/api/appendix/reasonCodes

  • L

    Stop making all tabs go to the same project. Immediately.

    Scheduled Pinned Locked Moved Portal-X Suggestions
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    L

    Diving into our new game and found a work-around ~ use private viewing. I have our reference game open in a private window, and the new project in the main one.

  • J

    Global Entities What, when, where and how?

    Scheduled Pinned Locked Moved General entity database
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    J

    Thank you, fantastic. I appreciate all the information you have given.

  • G

    Issue with Auth when running outside of Unity editor

    Scheduled Pinned Locked Moved General ios macos authentication
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    Michael CostaM

    Hello @Gavin-Beard!

    We've had trouble reproducing this issue on our end. After some testing with a small app on MacOS and iOS, we have not been able to see the error you are encountering using Unity 2021.3.8.

    If you could, please check out the app here and let us know if this issue is still persisting. It is a barebones authentication app and it should run on multiple devices. The Authentication.cs script has all the gory details. Just open up the Main scene under Assets > App > Misc > Main.unity to get it running. You will also need to add your brainCloud credentials, but you can copy the Authentication example template in brainCloud to test the app.

    Please let us know how this app works on your end and if any issues are encountered! You should be able to click on any error logs in the in-app console to copy the log to your device's clipboard.

    As for your specific issue, my best guess is that perhaps an external library of sorts might not be supported with brainCloud, such as the Newtonsoft Json.NET library. For JSON de/serializing, brainCloud comes with JsonFX. You can also make use of Unity's own JsonUtility for structured JSON de/serialization. Both the app I've shared and the examples on our GitHub make use of JsonFX extensively.

    If you'd like to know more and see how a more robust app can handle brainCloud authentication, as Franco suggested, you should check out our Authentication example on our Unity Examples GitHub.

    Hope this helps! Please let us know if you have further questions or inquiries about this.

  • Imperium42I

    Don't discourage modulation by charging per in-house calls

    Scheduled Pinned Locked Moved Feature Suggestions suggestion prices cloudscript price tiers cloud code script script
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    Imperium42I

    These points above are indeed good examples regarding "forcing bad practices":

    If I have 3 free API calls after the API call, after the 3rd freebie, I can return it and call again for 1 core + 3 more that can branch off again. This is inefficient for BC, yet beneficial for end-users (thus, forcing bad practices since it costs and gives more if we avoid the pre and post hooks).

    If a workaround to save API costs would be more work for the user, and costs more for BC, that's a lose-lose. If such a "hole" exists, shouldn't it be repriced for that consideration to make it the win-win you folks want it to be?

  • D

    Using numbers as JSON key.

    Scheduled Pinned Locked Moved Cloud Code cloud code
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    D

    @JasonL
    Thank you!!

  • C

    User Entity vs Global Entity Indexed ID

    Scheduled Pinned Locked Moved APIs unity cloudscript entities
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    Paul WinterhalderP

    Hi Chris,

    User entities are primarily indexed by profileId + entityType - so the singleton API will scale well no matter how many players you have.

    That said, if your use case gets more complicated, with say hundreds of entities of a particular type per user (say maybe you are modelling user created towns, that sort of thing) - you could consider using Owned Custom Entities instead. You can define addition, custom indexes for those... keeps those lookups fast and efficient.

    In addition, if you end up having >1000 Global Entities, you should definitely look at switching to Unowned Custom Entities. Same deal - you can define your own custom indexes...

    Hope that helps!

    Paul.

  • A

    Segmentation APIs

    Scheduled Pinned Locked Moved Cloud Code cloudscript segmentation
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    Paul WinterhalderP

    Hi @Alexandru ,

    We've just officially added the Segment call you're looking for to brainCloud 4.55 - which is targeted for release in the next ~30 days...

    Updated Roadmap here - https://portal.productboard.com/braincloud/1-braincloud-baas-roadmap

    Paul.

  • A

    Pre Hook for Authenticate Or send Custom content

    Scheduled Pinned Locked Moved Feature Suggestions prehooks authentication
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    A

    @JasonL I understand the reason, but please do provide a way to pass custom data to authenticate api so we can use that data to set user displayname or profile picture or soemthing else on post-hook.
    Without this, we have no choice but to call a seperate call from client (so no beneift of 2 free api inside cloud call)

  • M

    Global entities size

    Scheduled Pinned Locked Moved Solved General maximum size entities global entities
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    Paul WinterhalderP

    No problem - happy to help!

    Paul.

  • D

    Understanding VerifyPurchases for "Non-Consumables"

    Scheduled Pinned Locked Moved Solved APIs non-consumable verifypurchases
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    Paul WinterhalderP

    Happy to help! 👍

  • L

    is there automation scheduled events?

    Scheduled Pinned Locked Moved General portal automation event
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    L

    @paul-winterhalder
    then it can repeat push notice?

  • U

    Timeouts?

    Scheduled Pinned Locked Moved Solved APIs unity timeout
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    508 Views
    U

    Thanks guys! I figured it would be ridiculous if I had to do timeout checks and retries myself 🙂

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