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  • G

    Async match without opponent

    Scheduled Pinned Locked Moved General unity async match
    6
    0 Votes
    6 Posts
    1k Views
    A

    Also looking for this type of functionality, so id +1 this feature request

  • D

    Processing Refunds?

    Scheduled Pinned Locked Moved APIs refunds transaction log
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    A

    @Paul-Winterhalder It'd be great if we can have this info. +1

  • T

    Stacktrace for Cloud Code errors?

    Scheduled Pinned Locked Moved Cloud Code cloud code script rhino cloud code
    6
    2 Votes
    6 Posts
    2k Views
    Paul WinterhalderP

    Well - the new release isn't out yet - it's just a Release Candidate.

    https://github.com/mozilla/rhino/releases

    That said - we are very happy to see the progress - since it has been over a year since 1.7.13 was released!

    Hopefully soon!

  • Paul WinterhalderP

    brainCloud 4.5.5 release coming soon...

    Scheduled Pinned Locked Moved General amazon braincloud roadmap 4.55
    5
    2 Votes
    5 Posts
    1k Views
    A

    WOW, Thank you Paul

  • C

    Thank you

    Scheduled Pinned Locked Moved General grateful
    5
    1 Votes
    5 Posts
    837 Views
    C

    With the new include functionality I have been able to drop my script sizes by 60-90%! This cleans up the code dramatically and promotes code reuse.

    Excellent work to the BC team!

  • Paul WinterhalderP

    brainCloud 4.4 is here!

    Scheduled Pinned Locked Moved General release braincloud
    5
    1 Votes
    5 Posts
    994 Views
    Paul WinterhalderP

    Hi guys,

    The plan is to release 4.5 in April.

    Cheers!

    Paul.

  • D

    Award Achievement Issue

    Scheduled Pinned Locked Moved Solved Cloud Code cloud code script gamification
    5
    0 Votes
    5 Posts
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    D

    Cheers guys. Thanks for the quick response!

  • C

    Item Catalog - Multiple items with same Definition ID

    Scheduled Pinned Locked Moved Solved Portal Defects item item catalog bug duplicate
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    Paul WinterhalderP

    👍 Happy to help!

  • P

    Unity basic setup

    Scheduled Pinned Locked Moved Solved APIs unity
    5
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    Paul WinterhalderP

    Cool to see the forums working! 🙂

    I've marked @Panagiotis-Milios more detailed explanation as the accepted solution, but kudos to you @Chris-Brown for pointing it out, and @Panagiotis-Milios for providing the detailed example. Thanks a bunch! 🙂

  • Hamzeh AzadH

    Bomber RTT connection Error

    Scheduled Pinned Locked Moved Solved Client API Defects multiplayer rtt bomberrtt real-time
    5
    0 Votes
    5 Posts
    2k Views
    Hamzeh AzadH

    @Steve-Jones
    thanks dear Steve jobs (oops!) Jones .
    i found this after one day challenge with bomberRTT sample !
    i think its better to say somewhere this important note that " developer plan" needed to lunch RTT games.

    p.n: i build this project in platforms pc / webgl / android in unity2019.1.5 pro.
    Android version not worked in my android phone (android9 os). something wrong that cause app install but not available to play!

  • F

    Discussion - A/B Testing

    Scheduled Pinned Locked Moved Unsolved General ab testing testing
    5
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    5 Posts
    398 Views
    F

    @JasonL
    Yes we can do that too, I was just wondering how granular our control over the segment is, as one of the requirements for our testing was to have a precise number of users for each group.

    Thank you so much for the info, I'll write again if I have more questions.

  • W

    Are there plans to support Storekit 2 receipt verification?

    Scheduled Pinned Locked Moved Unsolved APIs
    5
    0 Votes
    5 Posts
    336 Views
    L

    https://discussions.unity.com/t/unity-iap-5-0-2-ios-sandbox-same-receipt-returned-for-all-purchases-after-the-first-one/1692048/5

    Due to the issue described in the Unity discussion above, we need StoreKit 2 support on iOS as soon as possible. Please prioritize StoreKit 2 integration

  • F

    iOS Purchase Verification not registering the purchase

    Scheduled Pinned Locked Moved Unsolved General iap ios
    5
    0 Votes
    5 Posts
    787 Views
    Paul WinterhalderP

    Ah! Thanks for letting us know!

  • L

    GetGroupsSocialLeaderboard

    Scheduled Pinned Locked Moved Feature Suggestions
    5
    0 Votes
    5 Posts
    953 Views
    L

    yes that reason too. readgroup result data is not enough so need more data(like score) so need.

  • W

    Global Entities retrieval issues and questions

    Scheduled Pinned Locked Moved Unsolved APIs
    5
    0 Votes
    5 Posts
    874 Views
    P

    @wjurica Assuming you're using c#, consider Newtonsoft for the deserialization & mapping process. It's two lines of code to map your data to a class.

    https://www.newtonsoft.com/json

  • K

    bridge.getCustomEntityServiceProxy()

    Scheduled Pinned Locked Moved Unsolved Cloud Code
    5
    0 Votes
    5 Posts
    870 Views
    Paul WinterhalderP

    Hi @kinco-h - I assume (hope) you got the info you needed from our support folks?

    Hint - you access chat support by clicking on the "Ask Support" button in the top right-hand corner of the Design Portal...

    2024-12-04_09-07-57.png

  • T

    Dedicated server getting all player's username

    Scheduled Pinned Locked Moved Unsolved General
    5
    0 Votes
    5 Posts
    968 Views
    T

    Oh, server can use client API

  • K

    Could RTT be used to broadcast player-authoritative movement periodically?

    Scheduled Pinned Locked Moved Unsolved General rtt
    5
    0 Votes
    5 Posts
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    Paul WinterhalderP

    All very good points @Panagiotis-Milios !

  • K

    Is there a place I can see all possible error code that can come back from various APIs?

    Scheduled Pinned Locked Moved Unsolved Cloud Code cloud code error
    5
    0 Votes
    5 Posts
    1k Views
    Paul WinterhalderP

    There is a global list of reason codes here - https://docs.braincloudservers.com/api/appendix/reasonCodes

  • L

    Stop making all tabs go to the same project. Immediately.

    Scheduled Pinned Locked Moved Portal-X Suggestions
    5
    0 Votes
    5 Posts
    2k Views
    L

    Diving into our new game and found a work-around ~ use private viewing. I have our reference game open in a private window, and the new project in the main one.

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