• Categories
  • Recent
  • Tags
  • Popular
  • Solved
  • Unsolved
  • Users
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (Darkly)
  • No Skin
Collapse
brainCloud Forums
    • All Time
    • Day
    • Week
    • Month
    • All Topics
    • New Topics
    • Watched Topics
    • Unreplied Topics
    • All categories
    • All tags
    Load new posts
Log in to post
  • T

    Stacktrace for Cloud Code errors?

    Scheduled Pinned Locked Moved Cloud Code cloud code script rhino cloud code
    6
    2 Votes
    6 Posts
    1k Views
    Paul WinterhalderP

    Well - the new release isn't out yet - it's just a Release Candidate.

    https://github.com/mozilla/rhino/releases

    That said - we are very happy to see the progress - since it has been over a year since 1.7.13 was released!

    Hopefully soon!

  • Paul WinterhalderP

    brainCloud 4.5.5 release coming soon...

    Scheduled Pinned Locked Moved General amazon braincloud roadmap 4.55
    5
    2 Votes
    5 Posts
    852 Views
    A

    WOW, Thank you Paul

  • C

    Thank you

    Scheduled Pinned Locked Moved General grateful
    5
    1 Votes
    5 Posts
    709 Views
    C

    With the new include functionality I have been able to drop my script sizes by 60-90%! This cleans up the code dramatically and promotes code reuse.

    Excellent work to the BC team!

  • Paul WinterhalderP

    brainCloud 4.4 is here!

    Scheduled Pinned Locked Moved General release braincloud
    5
    1 Votes
    5 Posts
    857 Views
    Paul WinterhalderP

    Hi guys,

    The plan is to release 4.5 in April.

    Cheers!

    Paul.

  • D

    Award Achievement Issue

    Scheduled Pinned Locked Moved Solved Cloud Code cloud code script gamification
    5
    0 Votes
    5 Posts
    1k Views
    D

    Cheers guys. Thanks for the quick response!

  • C

    Item Catalog - Multiple items with same Definition ID

    Scheduled Pinned Locked Moved Solved Portal Defects item item catalog bug duplicate
    5
    0 Votes
    5 Posts
    935 Views
    Paul WinterhalderP

    👍 Happy to help!

  • P

    Unity basic setup

    Scheduled Pinned Locked Moved Solved APIs unity
    5
    0 Votes
    5 Posts
    1k Views
    Paul WinterhalderP

    Cool to see the forums working! 🙂

    I've marked @Panagiotis-Milios more detailed explanation as the accepted solution, but kudos to you @Chris-Brown for pointing it out, and @Panagiotis-Milios for providing the detailed example. Thanks a bunch! 🙂

  • Hamzeh AzadH

    Bomber RTT connection Error

    Scheduled Pinned Locked Moved Solved Client API Defects multiplayer rtt bomberrtt real-time
    5
    0 Votes
    5 Posts
    1k Views
    Hamzeh AzadH

    @Steve-Jones
    thanks dear Steve jobs (oops!) Jones .
    i found this after one day challenge with bomberRTT sample !
    i think its better to say somewhere this important note that " developer plan" needed to lunch RTT games.

    p.n: i build this project in platforms pc / webgl / android in unity2019.1.5 pro.
    Android version not worked in my android phone (android9 os). something wrong that cause app install but not available to play!

  • F

    Discussion - A/B Testing

    Scheduled Pinned Locked Moved Unsolved General ab testing testing
    5
    0 Votes
    5 Posts
    235 Views
    F

    @JasonL
    Yes we can do that too, I was just wondering how granular our control over the segment is, as one of the requirements for our testing was to have a precise number of users for each group.

    Thank you so much for the info, I'll write again if I have more questions.

  • F

    iOS Purchase Verification not registering the purchase

    Scheduled Pinned Locked Moved Unsolved General iap ios
    5
    0 Votes
    5 Posts
    652 Views
    Paul WinterhalderP

    Ah! Thanks for letting us know!

  • L

    GetGroupsSocialLeaderboard

    Scheduled Pinned Locked Moved Feature Suggestions
    5
    0 Votes
    5 Posts
    810 Views
    L

    yes that reason too. readgroup result data is not enough so need more data(like score) so need.

  • W

    Global Entities retrieval issues and questions

    Scheduled Pinned Locked Moved Unsolved APIs
    5
    0 Votes
    5 Posts
    744 Views
    P

    @wjurica Assuming you're using c#, consider Newtonsoft for the deserialization & mapping process. It's two lines of code to map your data to a class.

    https://www.newtonsoft.com/json

  • K

    bridge.getCustomEntityServiceProxy()

    Scheduled Pinned Locked Moved Unsolved Cloud Code
    5
    0 Votes
    5 Posts
    792 Views
    Paul WinterhalderP

    Hi @kinco-h - I assume (hope) you got the info you needed from our support folks?

    Hint - you access chat support by clicking on the "Ask Support" button in the top right-hand corner of the Design Portal...

    2024-12-04_09-07-57.png

  • T

    Dedicated server getting all player's username

    Scheduled Pinned Locked Moved Unsolved General
    5
    0 Votes
    5 Posts
    814 Views
    T

    Oh, server can use client API

  • K

    Could RTT be used to broadcast player-authoritative movement periodically?

    Scheduled Pinned Locked Moved Unsolved General rtt
    5
    0 Votes
    5 Posts
    969 Views
    Paul WinterhalderP

    All very good points @Panagiotis-Milios !

  • K

    Is there a place I can see all possible error code that can come back from various APIs?

    Scheduled Pinned Locked Moved Unsolved Cloud Code cloud code error
    5
    0 Votes
    5 Posts
    1k Views
    Paul WinterhalderP

    There is a global list of reason codes here - https://docs.braincloudservers.com/api/appendix/reasonCodes

  • L

    Stop making all tabs go to the same project. Immediately.

    Scheduled Pinned Locked Moved Portal-X Suggestions
    5
    0 Votes
    5 Posts
    2k Views
    L

    Diving into our new game and found a work-around ~ use private viewing. I have our reference game open in a private window, and the new project in the main one.

  • J

    Global Entities What, when, where and how?

    Scheduled Pinned Locked Moved General entity database
    5
    0 Votes
    5 Posts
    1k Views
    J

    Thank you, fantastic. I appreciate all the information you have given.

  • G

    Issue with Auth when running outside of Unity editor

    Scheduled Pinned Locked Moved General ios macos authentication
    5
    0 Votes
    5 Posts
    931 Views
    Michael CostaM

    Hello @Gavin-Beard!

    We've had trouble reproducing this issue on our end. After some testing with a small app on MacOS and iOS, we have not been able to see the error you are encountering using Unity 2021.3.8.

    If you could, please check out the app here and let us know if this issue is still persisting. It is a barebones authentication app and it should run on multiple devices. The Authentication.cs script has all the gory details. Just open up the Main scene under Assets > App > Misc > Main.unity to get it running. You will also need to add your brainCloud credentials, but you can copy the Authentication example template in brainCloud to test the app.

    Please let us know how this app works on your end and if any issues are encountered! You should be able to click on any error logs in the in-app console to copy the log to your device's clipboard.

    As for your specific issue, my best guess is that perhaps an external library of sorts might not be supported with brainCloud, such as the Newtonsoft Json.NET library. For JSON de/serializing, brainCloud comes with JsonFX. You can also make use of Unity's own JsonUtility for structured JSON de/serialization. Both the app I've shared and the examples on our GitHub make use of JsonFX extensively.

    If you'd like to know more and see how a more robust app can handle brainCloud authentication, as Franco suggested, you should check out our Authentication example on our Unity Examples GitHub.

    Hope this helps! Please let us know if you have further questions or inquiries about this.

  • Imperium42I

    Don't discourage modulation by charging per in-house calls

    Scheduled Pinned Locked Moved Feature Suggestions suggestion prices cloudscript price tiers cloud code script script
    5
    0 Votes
    5 Posts
    1k Views
    Imperium42I

    These points above are indeed good examples regarding "forcing bad practices":

    If I have 3 free API calls after the API call, after the 3rd freebie, I can return it and call again for 1 core + 3 more that can branch off again. This is inefficient for BC, yet beneficial for end-users (thus, forcing bad practices since it costs and gives more if we avoid the pre and post hooks).

    If a workaround to save API costs would be more work for the user, and costs more for BC, that's a lose-lose. If such a "hole" exists, shouldn't it be repriced for that consideration to make it the win-win you folks want it to be?

  • Login

  • Login or register to search.
  • First post
    Last post
0
  • Categories
  • Recent
  • Tags
  • Popular
  • Solved
  • Unsolved
  • Users