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  • J

    How to view users online ?

    Scheduled Pinned Locked Moved APIs friends group
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    Paul WinterhalderP

    Hi Jose,

    Sounds like you want to look into our Presence feature.

    Presence is designed to let users know when their friends are online. You can think of it like the old Xbox Live friends feature - where you can see which of your friends are online - and optionally what they are doing.

    And Presence uses RTT - so users will be notified in realtime when the presence information of a followed user changes.

    Presence works with Friends, Groups, and arbitrary lists of users.

    More details here - http://getbraincloud.com/apidocs/apiref/#capi-presence

    Hope that helps!

    Paul.

  • D

    Using numbers as JSON key.

    Scheduled Pinned Locked Moved Cloud Code cloud code
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    D

    @JasonL
    Thank you!!

  • Paul WinterhalderP

    Migrating from GameSparks? This FAQ is for you!

    Scheduled Pinned Locked Moved General gamesparks migration faq
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  • Paul WinterhalderP

    brainCloud 4.8.0 is live!

    Scheduled Pinned Locked Moved General release 4.8 braincloud
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  • Imperium42I

    Indie price tiers

    Scheduled Pinned Locked Moved Feature Suggestions indie migration prices price tiers port gamesparks
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  • P

    Web Payments

    Scheduled Pinned Locked Moved General question braincloud
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  • U

    Setting up segment integration

    Scheduled Pinned Locked Moved General segment integrations
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    U

    I figured it out. Segment has a Legacy - Project source type, using that worked.

  • A

    Can I create a chat in Brain Cloud?

    Scheduled Pinned Locked Moved General unity server chat authentication
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    Y

    I downloaded the BrianCloud plug in for Unreal Engine, I can integrate user authentication, and real-time chat between connected players in a day.

  • D

    Convert to JSON: does brain cloud provide object types for response returns?

    Scheduled Pinned Locked Moved General sdk
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    D

    Solved:

    IDK if this is the right approach but I am using brainCloud's LitJson and JSONMapper. I will map out the things I need and put it into an object of variables I chose to parse out.

  • D

    Removing a anonymous external ID?

    Scheduled Pinned Locked Moved General authentication
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  • D

    Few Questions Before Committing to This BaaS!

    Scheduled Pinned Locked Moved General question
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    D

    Update:

    Authentication seems to be going well. I can automatically sign user in using ANON, and attach an email and pass. I can also log a user in using existing email and pass and getAnonID and store it and proceed to use that AnonID to use AnonID on startup for silent authentication. However, if user selects anon account but then the user decides to log into an existing email and pass account, how would I go about deleting the new ANON account the user decides to "throw" away?
  • D

    Tournament Questions

    Scheduled Pinned Locked Moved General portal api hook tournament cloud code
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    J

    (Post the answer from brainCloud chat channel)

    Actually, there is a workaround that you can perform the tournament rewards adjustments,

    Turn off the auto claim Add a post-hook to Authenticate instead <- where auto-claim would normally run And in the post-hook look to see if they have tournament rewards, and if they do, claim them there - performing any award adjustments that need to be made.
  • Paul WinterhalderP

    Apple iOS 14.5 and Facebook Limited Login

    Scheduled Pinned Locked Moved General braincloud 4.7 ios 14.5 braincloud facebook
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  • R

    Anyone available for Freelance?

    Scheduled Pinned Locked Moved General freelance batch replace script job
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    J

    (Note: this issue has been solved through our online chat support.)

  • R

    Unique field for a Custom Entity

    Scheduled Pinned Locked Moved Cloud Code cloud code script cus cloud code
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    J

    Hi Reza, a simple workaround I would recommend is using our atomic methods, such as IncrementGlobalStats, to form the field values with the returned value of that method and some other characters you selected. (defined a global statistic ahead of time, call IncrementGlobalStats() get the returned current value of the global statistic, e.g. 123, then combine with the name you selected to a unique name, such as name_123)

  • C

    Web client security

    Scheduled Pinned Locked Moved General security web
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    C

    @David-St-Louis-0
    On my last question, can you restrict API calls to only be from a specific web domain or mobile app is? Google Api's allowed to restrict calls to firebase to be specifically from an web domain, or the specific app ID's.
    Another way to ask it, is there any way to restrict API calls to from a specific location?
    Thanks again,
    -Chad

  • C

    RPG's on BrainCloud?

    Scheduled Pinned Locked Moved Solved General rpg braincloud web
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    J

    Hi Chad,

    Sorry for the late reply.

    Yes, brainCloud can handle RPG style games well, it provides a rich set of features that benefits any type of game - includes very flexible multiplayer tech, Our built-in real-time multiplayer services are more based around the idea of shared game experiences that last a finite period of time (i.e. arena shooters, casual multiplayer, etc.). Our matchmaking, lobby services, room server system, etc are all geared toward making this sort of experience easy and inexpensive to build - but also can integrate with 3rd party or custom tech. brainCloud provides support for custom Room Servers that can support any type of custom or 3rd party multiplayer tech. For all these characters related data (user data), you can use User Entity or Custom Entity to store and trace them. The end-user profileId and anonymousId are stored securely in the client library wrapper on user devices. Users' IAP items and currency end up “unlocking” “awarding” these to the associated profileId, so that will never be lost. If a player is offline, you need to have some code on your side to handle this situation with the request callbacks, as long as “update()” is not called, it will not process sending packet bundles or process callbacks from the received packets. Shouldn't keep all calls for later. Instead, update player stats once connected, in 1 call.

    Hope that helps!

  • D

    Processing Refunds?

    Scheduled Pinned Locked Moved APIs refunds transaction log
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    A

    @Paul-Winterhalder It'd be great if we can have this info. +1

  • Paul WinterhalderP

    brainCloud 4.6 is now live!

    Scheduled Pinned Locked Moved General release saml braincloud
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  • T

    Shared Global Context for each CloudCode invocation?

    Scheduled Pinned Locked Moved Cloud Code tuning script cloud code loot
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    Paul WinterhalderP

    @Travis-Brown-John You can create them manually from the Monitoring menu.

    Monitoring | Global Monitoring | Global Entities.

    Note - if your app is live, you need to unlock it first. You'll see a bit [+] button to the right of the Bulk actions drop-down.

    Good luck!

    Paul.

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