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  • C

    Server Monitor

    Scheduled Pinned Locked Moved Feature Suggestions monitoring server room server
    3
    0 Votes
    3 Posts
    1k Views
    C

    @Paul-Winterhalder Thanks Paul, looking forward to any possible solutions.

  • M

    Getting client app version

    Scheduled Pinned Locked Moved Solved Cloud Code client app version gameversion
    3
    0 Votes
    3 Posts
    1k Views
    M

    Thank you for your answer. Yes, it will be nice to have a separate API but for now, the solution suggested by you works for us.

  • A

    Shared Modules - Ability to share code between cloud scripts

    Scheduled Pinned Locked Moved Feature Suggestions cloudscript suggestion javascript
    3
    1 Votes
    3 Posts
    1k Views
    A

    Thank you very much 🙂

  • Paul WinterhalderP

    brainCloud 4.2 is released!

    Scheduled Pinned Locked Moved General release 4.2 announcement
    3
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    3 Posts
    1k Views
    H

    +1 to updated roadmap. Also wishing you guys implement web payments soon (xsolla or any other)

  • P

    UpdateGroupEntityData doesn't update the "updatedAt" field.

    Scheduled Pinned Locked Moved Solved Client API Defects unity group entity
    3
    1 Votes
    3 Posts
    715 Views
    JonathanJ

    The fix will be going into the 4.2 patch on Tuesday. (Sept 17th) - now Wednesday Sept 18th.

  • C

    Mass delete of users.

    Scheduled Pinned Locked Moved General crud
    3
    0 Votes
    3 Posts
    987 Views
    C

    @Chris-Brown I see it now. Thank you!

  • C

    Getting names for request and invites to a group

    Scheduled Pinned Locked Moved Solved APIs unity group
    3
    0 Votes
    3 Posts
    1k Views
    JonathanJ

    As an interim solution, you can add a cloud code script or a post-hook to retrieve the missing data, using the profileIds found in the request.

    https://getbraincloud.com/apidocs/apiref/#capi-friend-getsummarydataforprofileid

    ... "pendingMembers": { "382eb04f-f80c-4bfc-9a12-fca508cad476": { // <- These profile ids "role": "MEMBER", "attributes": {}, "pendingReason": "ASKED_TO_JOIN" } } ...
  • R

    Voting Leaderboards

    Scheduled Pinned Locked Moved Unsolved APIs
    3
    0 Votes
    3 Posts
    143 Views
    Paul WinterhalderP

    Hi,

    Actually - voting leaderboards are implemented via the PostScoreToLeaderboardOnBehalfOf() call - where you can basically vote for someone else's score. [i.e. voting for that person].

    Create the leaderboard as a "Cumulative" leaderboard - and basically the player votes for the score of another player - incrementing it by +1.

    I suppose we should add those details to the roadmap item!

    I hope that helps to clarify things!

    Paul.

  • devsleeperD

    [Unity] Client SDK parameter inconsistency/error

    Scheduled Pinned Locked Moved Unsolved APIs
    3
    0 Votes
    3 Posts
    181 Views
    J

    Thanks for reporting this. I’ll forward it to our team and get it fixed.

  • P

    [Unity] LobbyService.CreateLobby - Best time to show and hide a "Connecting..." popup?

    Scheduled Pinned Locked Moved Solved APIs
    3
    0 Votes
    3 Posts
    271 Views
    P

    Apologies for the late reply, but thank you! This really clears up the flow for me. 🙂

    The only thing regarding FindOrCreateLobby instead of CreateLobby is that the request to CreateLobby is deliberate. While I do intend to integrate FindOrCreateLobby as a "just throw me into a running game" option (which probably is the desired flow in most cases), I also want a player to be able to say "I want to start a game for my friends, and I also want to be the host and set the rules of the room".

    I'm just clarifying that in case I'm misunderstanding the intent between the two calls, and that FindOrCreateLobby can indeed be used for either flow that I just described.

  • W

    Ability to save custom-entity query macros

    Scheduled Pinned Locked Moved Portal-X Suggestions
    3
    0 Votes
    3 Posts
    364 Views
    Paul WinterhalderP

    Hi @william - thanks for the suggestion - I'll present it to the devs.

    One note - when doing custom queries, MongoDB should automatically choose the appropriate index for it -- you shouldn't have to mention it in your query. Thus - adding a custom index for queries that you are finding slow SHOULD pseed them up... (thus your last feature is actually part of the system)

  • Paul WinterhalderP

    Migration to MongoDB 8.0 - ask your questions!

    Scheduled Pinned Locked Moved Unsolved General mongodb 8
    3
    0 Votes
    3 Posts
    438 Views
    Paul WinterhalderP

    And... the upgrade is complete.

    Hopefully a non-event for everyone!

    Reach out to support if you see any weirdness!

    Cheers,

    Paul.

  • Paul WinterhalderP

    5.7 Discussion and Feedback!

    Scheduled Pinned Locked Moved Unsolved General braincloud 5.7 release
    3
    0 Votes
    3 Posts
    521 Views
    Paul WinterhalderP

    Oh - and one thing that wasn't in the release notes... we bumped up the Design Portal session timeout -- so if you go away from the portal and come back to it later -- there's a better chance that you can pick up from where you left off (instead of being booted and having to re-login).

  • C

    GetMyGroups doesn't return anything in requested

    Scheduled Pinned Locked Moved Solved Client API Defects unity group
    3
    0 Votes
    3 Posts
    752 Views
    C

    Thanks @Jonathan
    It was a bit confusing since I was thinking in terms of the owner having quick access to all their groups data, but I understand the difference in GetMyGroups now. It's a call on the profile and not on the group.

  • A

    Virtual Purchase

    Scheduled Pinned Locked Moved Feature Suggestions
    3
    0 Votes
    3 Posts
    456 Views
    A

    Almost, but you can't define the price in virtual currency.

    The solution I came up with is to make a cloud script that purchases and then immediately sells a user item. The user item has a buyPrice and a sellPrice which effectively does the currency conversion.

  • A

    Return global rank for entries in social leaderboard

    Scheduled Pinned Locked Moved Feature Suggestions
    3
    0 Votes
    3 Posts
    469 Views
    A

    Thank you! I've hacked an implementation for now that just guesses the ranks on the client side without grabbing the actual ranks. The players will only discover it if they're playing sitting side by side. 🙂

  • D

    Apple Push Notification service server certificate update

    Scheduled Pinned Locked Moved Unsolved General
    3
    0 Votes
    3 Posts
    2k Views
    Paul WinterhalderP

    Update - we've confirmed with the server team that we believe we are all set.

    We'll perform some tests when the Sandbox servers cut over the week of Jan 20th to confirm.

    Paul.

  • E

    Unity Compiler Error in RelayComms related to 'Task'

    Scheduled Pinned Locked Moved Solved Client API Defects error exception relaycomms unity task
    3
    0 Votes
    3 Posts
    743 Views
    Paul WinterhalderP

    Hi Eric,

    Thanks so much for the update!

    Good luck with your app.

    Paul.

  • devsleeperD

    Log timestamp to local time

    Scheduled Pinned Locked Moved Portal-X Suggestions
    3
    0 Votes
    3 Posts
    891 Views
    devsleeperD

    My profile displays in a different format than my logs do yes - reading 16:05:53.051 PST vs 4:05:53 PM PST, it's not a huge thing but would be nice as preference in profile settings (or cycling format on the log view timestamp itself)

  • D

    Don't reward quests + milestones automatically

    Scheduled Pinned Locked Moved Unsolved General
    3
    0 Votes
    3 Posts
    535 Views
    D

    one workaround im thinking of doing is having a "fake" user stat. one that tracks the actually XP and another that's "unlocked XP". then just increase the unlocked XP whenever someone "claims" the milestone

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