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  • D

    Using numbers as JSON key.

    Scheduled Pinned Locked Moved Cloud Code cloud code
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    D

    @JasonL
    Thank you!!

  • C

    User Entity vs Global Entity Indexed ID

    Scheduled Pinned Locked Moved APIs unity cloudscript entities
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    Paul WinterhalderP

    Hi Chris,

    User entities are primarily indexed by profileId + entityType - so the singleton API will scale well no matter how many players you have.

    That said, if your use case gets more complicated, with say hundreds of entities of a particular type per user (say maybe you are modelling user created towns, that sort of thing) - you could consider using Owned Custom Entities instead. You can define addition, custom indexes for those... keeps those lookups fast and efficient.

    In addition, if you end up having >1000 Global Entities, you should definitely look at switching to Unowned Custom Entities. Same deal - you can define your own custom indexes...

    Hope that helps!

    Paul.

  • A

    Segmentation APIs

    Scheduled Pinned Locked Moved Cloud Code cloudscript segmentation
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    Paul WinterhalderP

    Hi @Alexandru ,

    We've just officially added the Segment call you're looking for to brainCloud 4.55 - which is targeted for release in the next ~30 days...

    Updated Roadmap here - https://portal.productboard.com/braincloud/1-braincloud-baas-roadmap

    Paul.

  • A

    Pre Hook for Authenticate Or send Custom content

    Scheduled Pinned Locked Moved Feature Suggestions prehooks authentication
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    A

    @JasonL I understand the reason, but please do provide a way to pass custom data to authenticate api so we can use that data to set user displayname or profile picture or soemthing else on post-hook.
    Without this, we have no choice but to call a seperate call from client (so no beneift of 2 free api inside cloud call)

  • M

    Global entities size

    Scheduled Pinned Locked Moved Solved General maximum size entities global entities
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    Paul WinterhalderP

    No problem - happy to help!

    Paul.

  • D

    Understanding VerifyPurchases for "Non-Consumables"

    Scheduled Pinned Locked Moved Solved APIs non-consumable verifypurchases
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    Paul WinterhalderP

    Happy to help! 👍

  • L

    is there automation scheduled events?

    Scheduled Pinned Locked Moved General portal automation event
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    L

    @paul-winterhalder
    then it can repeat push notice?

  • U

    Timeouts?

    Scheduled Pinned Locked Moved Solved APIs unity timeout
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    U

    Thanks guys! I figured it would be ridiculous if I had to do timeout checks and retries myself 🙂

  • P

    Unity AddressableAssets

    Scheduled Pinned Locked Moved Solved APIs unity
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    Paul WinterhalderP

    Follow-up on this...

    My guys have looked into it, and the way we version our global files isn't compatible with this new feature from Unity. Apologies!

    (PS - No plans yet for when/if we'll support it. Certainly tons of folks use an external CDN with brainCloud apps though - so the option is still there for you!)

  • C

    Award currency on new registration

    Scheduled Pinned Locked Moved Solved General currency rewards
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    Paul WinterhalderP

    Happy to help! 🙂

    Paul.

  • R

    Buying lives with coins

    Scheduled Pinned Locked Moved Unsolved General
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    Paul WinterhalderP

    HI @richard - we're currently working on a feature that will handle this directly for brainCloud 5.9.

    In the meantime, an interim approach would be to:

    Manage the Lives in a virtual currency. In the item catalog - you can indicate the currencies to award from the offer via the extra data JSON. And create a post-hook on PurchaseUserItem - calling a script to award the appropriate currencies - and immediately consume the new "item" that was purchased...

    Just a thought...

    [But yeah - we're going to have a more direct solution in 5.9 - which is currently targeted for November release.]

    Paul.

  • Paul WinterhalderP

    Off topic: What are your thoughts on the "Stop Killing Games" movement?

    Scheduled Pinned Locked Moved Unsolved General stopkillinggames
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    devsleeperD

    My view is that there should be a "guaranteed service availability" at the time of purchase not unlike buying an appliance with a year warranty..

    Pull the game from stores and let the remaining players enjoy the sunset.
    Of course it's not always as simple as "just keep the lights on longer" but a guaranteed period of availability which is tied to new purchases should be in your plans before your service ever reaches the public, rather than hoping to grab as much money as possible before dumping it and throwing the consumer under the bus.

  • L

    PostTournamentScoreUTC DateTime or ulong?

    Scheduled Pinned Locked Moved Unsolved APIs
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    Paul WinterhalderP

    Okay - cool!

  • L

    Repeat push notification schedule

    Scheduled Pinned Locked Moved Portal-X Suggestions
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    L

    @JasonL This is what I'm already doing, which is why I'm requesting a new feature, as it has the drawbacks listed above.

    Looking at it again, I see you added time correction. I'll try it.

  • L

    Refresh button in Leaderboard

    Scheduled Pinned Locked Moved Portal-X Suggestions
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    1 Votes
    4 Posts
    999 Views
    Paul WinterhalderP

    You are welcome. Thanks for the suggestion!

  • devsleeperD

    "Player Location" custom session/matchmaking id

    Scheduled Pinned Locked Moved Solved Cloud Code
    4
    0 Votes
    4 Posts
    634 Views
    Paul WinterhalderP

    Ah - perfect. Yeah - that sounds like a better option given the full requirements.

    Glad you found it... and welcome to brainCloud!

  • C

    Getting public groups only

    Scheduled Pinned Locked Moved Solved APIs unity windows group
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    4 Posts
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    Paul WinterhalderP

    D'oh - bit late on the update, but 4.1 has been released, and you can now search on isOpenGroup (as well as the new groupSummaryData).

    4.1 Release notes here - https://getbraincloud.com/apidocs/release-4-1/

    Cheers!

    Paul.

  • P

    Quick iterative testing of Room Server lobbies locally [Unity][Mirror Networking]

    Scheduled Pinned Locked Moved Solved General
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    4 Posts
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    P

    Awesome! Still a few things to clean up but I appear to be right back to testing within the editor, but against brainCloud's actual lobby system. The key was setting debug to true in the config.js and following the instructions at the end of the GitHub page. Thanks again!

  • L

    latest braincloud xcode build error

    Scheduled Pinned Locked Moved Unsolved General
    4
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    4 Posts
    591 Views
    L

    Okay, I built it using the commented out part above.

  • Paul WinterhalderP

    Coming in brainCloud 5.2 - refactored Script Editor!

    Scheduled Pinned Locked Moved Unsolved General
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    1 Votes
    4 Posts
    850 Views
    Paul WinterhalderP

    Hi Panagiotis,

    Thanks for the feedback!

    That vertical icon bar on the far left is new in 5.2. It was key to allowing us to free up more space - moving the Debug + Log screens to their own pane. (i.e. now the screen is only ever split vertically in 2 - instead of sometimes split into 4 pains - 2 verticle and 2 horizontal).

    The font scale and tab size options were there before too - but are somewhat more discoverable now that we have that cog wheel.

    Glad you like the changes!

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