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  • K

    Only allow user to change username if it is unique and does not contain profanity?

    Scheduled Pinned Locked Moved Solved General users cloud code api
    4
    0 Votes
    4 Posts
    969 Views
    K

    @Paul-Winterhalder Amazing! This is perfect for my needs-- thanks so much Paul.

  • K

    [Question] Difficulty setting up dev/prod environment with braincloud apps.

    Scheduled Pinned Locked Moved Solved General
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    K

    I believe this worked @Steve-Jones -- thanks so much for the tip!

  • K

    What is the proper way to implement an "Energy" system for a casual mobile game?

    Scheduled Pinned Locked Moved Unsolved General energy system mobile
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    P

    @kuabs Exactly. Always use braincloud server time for features that rely on time passed. Also, if you want to modify your recharge rate during gameplay, you might want to consider keeping it in a global entity instead so every user will be affected by it.

  • P

    UserItems.AwardUserItem cannot be blocked for clients

    Scheduled Pinned Locked Moved Unsolved APIs
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    4 Posts
    819 Views
    Paul WinterhalderP

    Update - we have patched this issue in our Public BaaS.

    The API call is now blockable via API Blocking - but it's also disabled by default now (via the core API itself). There's a new compatibility flag (that is by default enabled for all existing apps) that preserves the old functionality.

    Paul.

  • L

    Can I check duplicated login?

    Scheduled Pinned Locked Moved General
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    Paul WinterhalderP

    Well - there's no great way to tell until you try doing an operation.

    You could try doing a simple ReadServerTime() call - and if that fails - the session isn't good anymore...

    http://getbraincloud.com/apidocs/apiref/?objective_c#capi-time-readservertime

    Hope that helps!

    Paul.

  • Paul WinterhalderP

    We've made a change to brainCloud's API networking...

    Scheduled Pinned Locked Moved General braincloud networking
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    Paul WinterhalderP

    Update 3 - okay - the networking optimization is back in place now.

    (Though we haven't turned it on for the Portals yet - just want to ensure there aren't any issues first...)

    Paul.

  • T

    Unreal 5.1 + Online Services

    Scheduled Pinned Locked Moved APIs unreal
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    Paul WinterhalderP

    We should point out that this doesn't mean that there aren't Unreal multiplayer examples in brainCloud - they just don't use the online subsystem paradigm per se.

    Here's our latest Unreal dedicated server example: https://github.com/getbraincloud/braincloud-roomserver-unreal

  • J

    Password content specification?

    Scheduled Pinned Locked Moved Solved General password email cloudcode
    4
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    4 Posts
    841 Views
    Paul WinterhalderP

    FYI - this feature was added in brainCloud 4.13 - https://getbraincloud.com/apidocs/release-4-13/

  • Ima Need-SupportI

    How can I manage multiple versions of my app between development, staging, production, etc?

    Scheduled Pinned Locked Moved Solved General versioning app management
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    4 Posts
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    Steve JonesS

    If your app uses Global Entities, don't forget to Export/Import the required entities from the Dev->Staging->Live apps. You can export all, or some via the Bulk Actions Menu within the Monitoring/Global Monitoring/ Global Entities page.

    More about Global Entity File Export Formats are here, https://getbraincloud.com/apidocs/api-modules/global-entity-file-formats/

    Hope this helps!

  • Paul WinterhalderP

    So - our forums are up! What do you think?

    Scheduled Pinned Locked Moved General general
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    4 Posts
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    C

    I like the new forums. It was something I always felt was lacking and with the quick response time, they have already proven to be very useful. Hopefully this helps connect developers using brainCloud together as well as with the brainCloud team.

  • G

    Authentication error - Unity iOS

    Scheduled Pinned Locked Moved APIs unity error ios
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    939 Views
    A

    Hi Gavin,

    Did you resolve the crash issue on iOS? I am experiencing it as well, so I feel I must have missed something 🙂

    Cheers,
    Andreas

  • A

    Cloud Api for Writing Global Properties

    Scheduled Pinned Locked Moved Feature Suggestions admin cloud code script global properties
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    3 Posts
    986 Views
    A

    Thanks @Paul-Winterhalder

  • C

    Matchmaking: Search Multiple Lobby Types

    Scheduled Pinned Locked Moved Feature Suggestions lobby matchmaking
    3
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    3 Posts
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    C

    @Paul-Winterhalder said in Matchmaking: Search Multiple Lobby Types:

    that

    Thanks Paul, I don't think I could do the different lobby info option as I would like the players to choose specifically which game mode and if I understand correctly, I can only do that by having the players search for a lobby of that game mode. It's not too much of an urgent issue, I just wanted to put it out there and see how realistic it was. I talked to Greg a bit and we discussed joining multiple lobby types at once. For now, I plan to search for multiple lobbies at once and cancel matchmaking for any possible 2nd joined lobbies.

  • H

    Recommended way to read Entity data? (Unity, C#)

    Scheduled Pinned Locked Moved APIs unity entity
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    775 Views
    T

    @Henry-Smith said in Recommended way to read Entity data? (Unity, C#):

    Sorry to bring back an old thread, but I'm just learning the platform and I thought I'd share my solution to this.

    First, define a generic class to handle the raw json response data:
    eg. my Tut1_AddTwoNumbers api returns:

    {"data":{"response":{"answer":24},"success":true},"status":200} public class Response<T> { public ResponseData<T> data; public int status; } public class ResponseData<T> { public T response; public bool success; }

    Then for each api call that you have, define a class that contains the fields that are custom to that response.

    public class Tut1_AddTwoNumbersResponse { public int answer; }

    Now, you call your function and handle the response like this:

    public void Tut1_AddTwoNumbers() { string scriptName = "Tut1_AddTwoNumbers"; // Anonymous object to supply the params. var data = new { num1 = 16, num2 = 8 }; var jsonScriptData = JsonWriter.Serialize(data); SuccessCallback successCallback = (response, userdata) => { var responseObject = JsonReader.Deserialize<Response<Tut1_AddTwoNumbersResponse>>(response); //var responseObject = JObject.Parse(response); Debug.Log($"Success The answer is '{responseObject.data.response.answer}' | raw_json={response}"); }; FailureCallback failureCallback = (status, code, error, userdata) => { Debug.Log(string.Format("Failed | {0} {1} {2}", status, code, error)); }; // Call the script _bc.ScriptService.RunScript(scriptName, jsonScriptData, successCallback, failureCallback); }

    this line is the important part:

    JsonReader.Deserialize<Response<Tut1_AddTwoNumbersResponse>>(response);

    Hope that helps someone!

  • G

    get custom entities associated to a player at login.

    Scheduled Pinned Locked Moved Cloud Code entity cloud code script custom entities
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    831 Views
    G

    Edit . you can get all custom entities for the current user with the query

    { "entityType": "[entitytype]", "ownerId": "[profileId]", "context": { "pagination": { "rowsPerPage": 50, "pageNumber": 1 }, "searchCriteria": { // other search criteria here }, "sortCriteria": { "createdAt": 1 } } }
  • C

    Server Monitor

    Scheduled Pinned Locked Moved Feature Suggestions monitoring server room server
    3
    0 Votes
    3 Posts
    1k Views
    C

    @Paul-Winterhalder Thanks Paul, looking forward to any possible solutions.

  • M

    Getting client app version

    Scheduled Pinned Locked Moved Solved Cloud Code client app version gameversion
    3
    0 Votes
    3 Posts
    882 Views
    M

    Thank you for your answer. Yes, it will be nice to have a separate API but for now, the solution suggested by you works for us.

  • A

    Shared Modules - Ability to share code between cloud scripts

    Scheduled Pinned Locked Moved Feature Suggestions cloudscript suggestion javascript
    3
    1 Votes
    3 Posts
    1k Views
    A

    Thank you very much 🙂

  • Paul WinterhalderP

    brainCloud 4.2 is released!

    Scheduled Pinned Locked Moved General release 4.2 announcement
    3
    0 Votes
    3 Posts
    1k Views
    H

    +1 to updated roadmap. Also wishing you guys implement web payments soon (xsolla or any other)

  • P

    UpdateGroupEntityData doesn't update the "updatedAt" field.

    Scheduled Pinned Locked Moved Solved Client API Defects unity group entity
    3
    1 Votes
    3 Posts
    619 Views
    JonathanJ

    The fix will be going into the 4.2 patch on Tuesday. (Sept 17th) - now Wednesday Sept 18th.

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