• Categories
  • Recent
  • Tags
  • Popular
  • Solved
  • Unsolved
  • Users
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (Darkly)
  • No Skin
Collapse
brainCloud Forums
    • All Time
    • Day
    • Week
    • Month
    • All Topics
    • New Topics
    • Watched Topics
    • Unreplied Topics
    • All categories
    • All tags
    Load new posts
Log in to post
  • P

    Unity AddressableAssets

    Scheduled Pinned Locked Moved Solved APIs unity
    4
    0 Votes
    4 Posts
    1k Views
    Paul WinterhalderP

    Follow-up on this...

    My guys have looked into it, and the way we version our global files isn't compatible with this new feature from Unity. Apologies!

    (PS - No plans yet for when/if we'll support it. Certainly tons of folks use an external CDN with brainCloud apps though - so the option is still there for you!)

  • C

    Award currency on new registration

    Scheduled Pinned Locked Moved Solved General currency rewards
    4
    0 Votes
    4 Posts
    1k Views
    Paul WinterhalderP

    Happy to help! 🙂

    Paul.

  • A

    Best practices for in-game mailbox

    Scheduled Pinned Locked Moved Unsolved APIs
    4
    0 Votes
    4 Posts
    100 Views
    Paul WinterhalderP

    Agreed @armitage - the bulk messaging feature is planned for the use case you describe... (and yup - still coming 🙂 ).

  • J

    Platform IDs: Missing PS5

    Scheduled Pinned Locked Moved Unsolved APIs
    4
    0 Votes
    4 Posts
    211 Views
    Paul WinterhalderP

    Hi @jesgonzalez ,

    Yes - unfortunately, you need to use AuthenticateExternal. We do not have official middleware status with Xbox. We've been trying for years - but as anyone who has dealt with Xbox in recent years knows, they are extremely resource-constrained.

    Paraphrasing our most recent interactions

    Due to extremely limited resources and a couple of years of re-orgs, Microsoft won't adopt or support new tools or technologies unless we can prove there’s a clear and active need from developers working on officially approved Xbox titles.

    (We actually had been making progress on this a few months ago - but then the personnel we were working with got laid off... So now we're at the back of the bus again.)

    Unfortunately, our lack of status means we can't provide clear details on how to do it, but we do have some service partners / contractors / consultants we can refer you to who can quickly connect you. If you want to reach out to us via our Support widget, we can put you in touch with them.

    Oh - and be sure to mention this situation to your Xbox account rep (if you are lucky enough to have one). It's only via pressure from the dev community that we're going to get unblocked in this area!

    Paul.

  • J

    Suggestions based on usage patterns.

    Scheduled Pinned Locked Moved Feature Suggestions
    4
    0 Votes
    4 Posts
    204 Views
    johnhJ

    Regarding #1, It looks like this can be implemented within the current functionality as follows:

    When the client is viewing the chat channel, have the client write a user entity saying, in this channel I have read messages up to (the date of the most recent message they have seen). Next, when the app loads the next time, call “getRecentChatMessages” and count up the messages since (the date of the most recent message they have seen). This will give you your count to show for that channel.

    Limitations:
    The chat queue for a channel has a limit of 250.
    Messages have max days and max history (settable by the developer) so if the players been away a long time, some of those messages wont be around to be counted up.
    Go to Messaging Chat to view the settings for these.

  • Paul WinterhalderP

    AWS Outage impacting brainCloud - Oct 20 2025

    Scheduled Pinned Locked Moved Unsolved General
    4
    0 Votes
    4 Posts
    514 Views
    Paul WinterhalderP

    Posting a copy of the AWS service health page for posterity.

    It mostly refers to the outage impacting DynamoDB - but a lot more services than that were impacted. We expect that just means that a lot of AWS services use DynamoDB under-the-covers to operate.

    2025-10-20_05-58-47.png

  • B

    Difference in AppStore VerifyPurchase Portal reporting between Android and iOS users

    Scheduled Pinned Locked Moved Solved APIs
    4
    0 Votes
    4 Posts
    441 Views
    B

    Ok, I found it. It wasn't a global setting, it was a filter on the reports. Thanks!

  • R

    Buying lives with coins

    Scheduled Pinned Locked Moved Unsolved General
    4
    0 Votes
    4 Posts
    461 Views
    Paul WinterhalderP

    HI @richard - we're currently working on a feature that will handle this directly for brainCloud 5.9.

    In the meantime, an interim approach would be to:

    Manage the Lives in a virtual currency. In the item catalog - you can indicate the currencies to award from the offer via the extra data JSON. And create a post-hook on PurchaseUserItem - calling a script to award the appropriate currencies - and immediately consume the new "item" that was purchased...

    Just a thought...

    [But yeah - we're going to have a more direct solution in 5.9 - which is currently targeted for November release.]

    Paul.

  • Paul WinterhalderP

    Off topic: What are your thoughts on the "Stop Killing Games" movement?

    Scheduled Pinned Locked Moved Unsolved General stopkillinggames
    4
    0 Votes
    4 Posts
    641 Views
    devsleeperD

    My view is that there should be a "guaranteed service availability" at the time of purchase not unlike buying an appliance with a year warranty..

    Pull the game from stores and let the remaining players enjoy the sunset.
    Of course it's not always as simple as "just keep the lights on longer" but a guaranteed period of availability which is tied to new purchases should be in your plans before your service ever reaches the public, rather than hoping to grab as much money as possible before dumping it and throwing the consumer under the bus.

  • L

    PostTournamentScoreUTC DateTime or ulong?

    Scheduled Pinned Locked Moved Unsolved APIs
    4
    0 Votes
    4 Posts
    1k Views
    Paul WinterhalderP

    Okay - cool!

  • L

    Repeat push notification schedule

    Scheduled Pinned Locked Moved Portal-X Suggestions
    4
    0 Votes
    4 Posts
    1k Views
    L

    @JasonL This is what I'm already doing, which is why I'm requesting a new feature, as it has the drawbacks listed above.

    Looking at it again, I see you added time correction. I'll try it.

  • L

    Refresh button in Leaderboard

    Scheduled Pinned Locked Moved Portal-X Suggestions
    4
    1 Votes
    4 Posts
    1k Views
    Paul WinterhalderP

    You are welcome. Thanks for the suggestion!

  • devsleeperD

    "Player Location" custom session/matchmaking id

    Scheduled Pinned Locked Moved Solved Cloud Code
    4
    0 Votes
    4 Posts
    1k Views
    Paul WinterhalderP

    Ah - perfect. Yeah - that sounds like a better option given the full requirements.

    Glad you found it... and welcome to brainCloud!

  • C

    Getting public groups only

    Scheduled Pinned Locked Moved Solved APIs unity windows group
    4
    0 Votes
    4 Posts
    1k Views
    Paul WinterhalderP

    D'oh - bit late on the update, but 4.1 has been released, and you can now search on isOpenGroup (as well as the new groupSummaryData).

    4.1 Release notes here - https://getbraincloud.com/apidocs/release-4-1/

    Cheers!

    Paul.

  • P

    Quick iterative testing of Room Server lobbies locally [Unity][Mirror Networking]

    Scheduled Pinned Locked Moved Solved General
    4
    0 Votes
    4 Posts
    1k Views
    P

    Awesome! Still a few things to clean up but I appear to be right back to testing within the editor, but against brainCloud's actual lobby system. The key was setting debug to true in the config.js and following the instructions at the end of the GitHub page. Thanks again!

  • L

    latest braincloud xcode build error

    Scheduled Pinned Locked Moved Unsolved General
    4
    0 Votes
    4 Posts
    911 Views
    L

    Okay, I built it using the commented out part above.

  • Paul WinterhalderP

    Coming in brainCloud 5.2 - refactored Script Editor!

    Scheduled Pinned Locked Moved Unsolved General
    4
    1 Votes
    4 Posts
    1k Views
    Paul WinterhalderP

    Hi Panagiotis,

    Thanks for the feedback!

    That vertical icon bar on the far left is new in 5.2. It was key to allowing us to free up more space - moving the Debug + Log screens to their own pane. (i.e. now the screen is only ever split vertically in 2 - instead of sometimes split into 4 pains - 2 verticle and 2 horizontal).

    The font scale and tab size options were there before too - but are somewhat more discoverable now that we have that cog wheel.

    Glad you like the changes!

  • K

    Only allow user to change username if it is unique and does not contain profanity?

    Scheduled Pinned Locked Moved Solved General users cloud code api
    4
    0 Votes
    4 Posts
    1k Views
    K

    @Paul-Winterhalder Amazing! This is perfect for my needs-- thanks so much Paul.

  • K

    [Question] Difficulty setting up dev/prod environment with braincloud apps.

    Scheduled Pinned Locked Moved Solved General
    4
    0 Votes
    4 Posts
    1k Views
    K

    I believe this worked @Steve-Jones -- thanks so much for the tip!

  • K

    What is the proper way to implement an "Energy" system for a casual mobile game?

    Scheduled Pinned Locked Moved Unsolved General energy system mobile
    4
    0 Votes
    4 Posts
    2k Views
    P

    @kuabs Exactly. Always use braincloud server time for features that rely on time passed. Also, if you want to modify your recharge rate during gameplay, you might want to consider keeping it in a global entity instead so every user will be affected by it.

  • Login

  • Login or register to search.
  • First post
    Last post
0
  • Categories
  • Recent
  • Tags
  • Popular
  • Solved
  • Unsolved
  • Users