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  • A

    Segmentation APIs

    Scheduled Pinned Locked Moved Cloud Code cloudscript segmentation
    4
    0 Votes
    4 Posts
    666 Views
    Paul WinterhalderP

    Hi @Alexandru ,

    We've just officially added the Segment call you're looking for to brainCloud 4.55 - which is targeted for release in the next ~30 days...

    Updated Roadmap here - https://portal.productboard.com/braincloud/1-braincloud-baas-roadmap

    Paul.

  • C

    Server Monitor

    Scheduled Pinned Locked Moved Feature Suggestions monitoring server room server
    3
    0 Votes
    3 Posts
    554 Views
    C

    @Paul-Winterhalder Thanks Paul, looking forward to any possible solutions.

  • B

    braincloud javascript and edge

    Scheduled Pinned Locked Moved APIs edge javascript
    2
    0 Votes
    2 Posts
    220 Views
    Paul WinterhalderP

    Hi Bigzer,

    We aren't aware of any issues running our javascript client lib under Edge - and haven't been able to repro your issue.

    I'm not a javascript guy - but I'm noticing other warnings / errors there - do those also happen in Chrome?

    Paul.

  • A

    Unity SDK : AbandonMatch/Complete Match WithSummaryData throw error for optional param

    Scheduled Pinned Locked Moved Client API Defects unity bug
    1
    0 Votes
    1 Posts
    127 Views
    No one has replied
  • C

    Unity Room Server

    Scheduled Pinned Locked Moved Solved APIs room server server unity docs docker documentation
    20
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    20 Posts
    2k Views
    C

    @David-St-Louis-0 @Paul-Winterhalder
    Hi again.
    I would like to debug my server locally, in Unity. I have the _S2S stuff all hooked up as described in the walk through.
    But then I tried to do the following (actual numbers redacted)

    #if UNITY_EDITOR var appId = "00000"; var serverName = "MyServerName"; var secret = "00000000-0000-0000-0000-000000000000"; _lobbyId = "00000:myLobbyTypeId:00"; #else // Load environment variables passed in by brainCloud to our container var appId = Environment.GetEnvironmentVariable("APP_ID"); var serverName = Environment.GetEnvironmentVariable("SERVER_NAME"); var secret = Environment.GetEnvironmentVariable("SERVER_SECRET"); _lobbyId = Environment.GetEnvironmentVariable("LOBBY_ID"); #endif

    However, I am getting a perpetual error:
    #S2S S2S Failed: {"packetId":1,"messageResponses":[{"reason_code":40613,"status_message":"Processing exception: Unrecognized lobby: 00000:myLobbyTypeId:00","status":400}]}

    I even signed up for a Dev+ subscription, just in case that was the problem, per this thread. No luck.

    How can I test my server code locally, while still planning for the full-on S2S Docker container deployment?
    Thanks

  • C

    User Entity vs Global Entity Indexed ID

    Scheduled Pinned Locked Moved APIs unity cloudscript entities
    4
    0 Votes
    4 Posts
    396 Views
    Paul WinterhalderP

    Hi Chris,

    User entities are primarily indexed by profileId + entityType - so the singleton API will scale well no matter how many players you have.

    That said, if your use case gets more complicated, with say hundreds of entities of a particular type per user (say maybe you are modelling user created towns, that sort of thing) - you could consider using Owned Custom Entities instead. You can define addition, custom indexes for those... keeps those lookups fast and efficient.

    In addition, if you end up having >1000 Global Entities, you should definitely look at switching to Unowned Custom Entities. Same deal - you can define your own custom indexes...

    Hope that helps!

    Paul.

  • M

    How to delete a team in Design Portal

    Scheduled Pinned Locked Moved General delete team design portal
    2
    0 Votes
    2 Posts
    176 Views
    Paul WinterhalderP

    Hi Madallin,

    Just send a message into our Support Chat bubble and we'll delete the team for you.

    Cheers!

    Paul.

  • G

    get custom entities associated to a player at login.

    Scheduled Pinned Locked Moved Cloud Code entity cloud code script custom entities
    3
    0 Votes
    3 Posts
    474 Views
    G

    Edit . you can get all custom entities for the current user with the query

    { "entityType": "[entitytype]", "ownerId": "[profileId]", "context": { "pagination": { "rowsPerPage": 50, "pageNumber": 1 }, "searchCriteria": { // other search criteria here }, "sortCriteria": { "createdAt": 1 } } }
  • G

    4.5 braincloud-js release breaking react-native apps because of crypto-js requirement

    Scheduled Pinned Locked Moved APIs client app version javascript react-native
    1
    0 Votes
    1 Posts
    257 Views
    No one has replied
  • C

    Thank you

    Scheduled Pinned Locked Moved General grateful
    5
    1 Votes
    5 Posts
    299 Views
    C

    With the new include functionality I have been able to drop my script sizes by 60-90%! This cleans up the code dramatically and promotes code reuse.

    Excellent work to the BC team!

  • Paul WinterhalderP

    brainCloud 4.5 is coming soon!

    Scheduled Pinned Locked Moved General release deepdata braincloud
    1
    1 Votes
    1 Posts
    148 Views
    No one has replied
  • L

    Unity Network Simulation Debuging tools

    Scheduled Pinned Locked Moved General unity debug
    1
    0 Votes
    1 Posts
    129 Views
    No one has replied
  • U

    Unity asset bundles

    Scheduled Pinned Locked Moved General unity file hosting asset bundles
    2
    0 Votes
    2 Posts
    177 Views
    Paul WinterhalderP

    Hi,

    This is easily doable in brainCloud.

    Just go to Design | Custom Config | Files in the Design Portal - and use the Global Files (formerly S3 service) to download the files to your app.

    Hope that helps!

    Paul.

  • U

    Limit to API calls within cloud script?

    Scheduled Pinned Locked Moved Solved Cloud Code cloudscript
    9
    0 Votes
    9 Posts
    820 Views
    Paul WinterhalderP

    Sounds good Ali - thanks for the confirmation!

    Paul.

  • M

    Global entities size

    Scheduled Pinned Locked Moved Solved General maximum size entities global entities
    4
    0 Votes
    4 Posts
    398 Views
    Paul WinterhalderP

    No problem - happy to help!

    Paul.

  • A

    Shared Modules - Ability to share code between cloud scripts

    Scheduled Pinned Locked Moved Feature Suggestions cloudscript suggestion javascript
    3
    1 Votes
    3 Posts
    605 Views
    A

    Thank you very much 🙂

  • A

    Users API

    Scheduled Pinned Locked Moved Feature Suggestions cloudscript pagination users
    2
    0 Votes
    2 Posts
    515 Views
    Paul WinterhalderP

    Just noticed this was never replied to!

    To clarify - our new Users API was delivered in 4.3 late last year.

    Cheers!

    Paul.

  • Paul WinterhalderP

    brainCloud 4.4 is here!

    Scheduled Pinned Locked Moved General release braincloud
    5
    1 Votes
    5 Posts
    429 Views
    Paul WinterhalderP

    Hi guys,

    The plan is to release 4.5 in April.

    Cheers!

    Paul.

  • M

    Getting client app version

    Scheduled Pinned Locked Moved Solved Cloud Code client app version gameversion
    3
    0 Votes
    3 Posts
    440 Views
    M

    Thank you for your answer. Yes, it will be nice to have a separate API but for now, the solution suggested by you works for us.

  • C

    NodeJS setup question

    Scheduled Pinned Locked Moved Solved APIs unity api
    6
    0 Votes
    6 Posts
    747 Views
    C

    Thanks @Paul-Winterhalder and @David-St-Louis-0 . I'm communicating with our web dev and am passing on the information to him. I'll respond here once I get more information from him. Appreciate the quick replies.

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