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  • Omar AlzayedO

    Group Members SummaryData

    Scheduled Pinned Locked Moved Feature Suggestions suggestion
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    Paul WinterhalderP

    We'll look into it @Omar-Alzayed ...

    Paul.

  • G

    Question about using unique indexes for Custom Entities

    Scheduled Pinned Locked Moved Solved General
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    G

    Hi,

    Thank you for guiding me on how to check it.

    I verified the indexes for the FOLLOW entity using CustomEntity > SysListIndexes in the API Explorer, and confirmed that unique: true is correctly applied to the followerId_followingId index.

    The confirmed response is as follows:

    { "name": "followerId_followingId", "key": { "data.followerId": 1, "data.followingId": 1 }, "background": true, "unique": true }

    Thank you for your help!

  • T

    Match history

    Scheduled Pinned Locked Moved Unsolved General
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    T

    thx, I will give it a try

  • I

    [Unity] Registering push notifications specifically for Async turns.

    Scheduled Pinned Locked Moved Unsolved APIs
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    J

    For clarity, Firebase Cloud Messaging recommends creating a topic using Pub/Sub, though this approach is optional.

  • A

    Filter online players in Matchmaking

    Scheduled Pinned Locked Moved Solved Cloud Code
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    A

    Ciao @Paul-Winterhalder ,

    yes there is not much else to add, except perhaps the fact that the CompleteMatch is sent at the end of the game. Instead, AbandonMatch is sent if one of the players abandons the game prematurely.

    Thanks for the support! 🙂

  • T

    Shared Global Context for each CloudCode invocation?

    Scheduled Pinned Locked Moved Cloud Code tuning script cloud code loot
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    Paul WinterhalderP

    @Travis-Brown-John You can create them manually from the Monitoring menu.

    Monitoring | Global Monitoring | Global Entities.

    Note - if your app is live, you need to unlock it first. You'll see a bit [+] button to the right of the Bulk actions drop-down.

    Good luck!

    Paul.

  • G

    Questions about brainCloud Friends and Social Leaderboard behavior

    Scheduled Pinned Locked Moved Solved General
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    G

    Thanks, that makes sense.

    So our takeaway is that brainCloud Friends has no hard-coded friend limit, but very large friend lists can still have performance implications because friend IDs are stored in the UserProfile.

    Also, since GetSocialLeaderboard returns all friends and does not support page-based access, it seems risky for us to allow very large mutual friend counts if we want to use Friends-based leaderboards for normal users.

    We will discuss internally whether we should enforce product-level limits on following/follower or mutual friend counts, and reserve special handling, such as shadow leaderboards, for high-degree or influencer-like accounts.

    Thanks again for the detailed guidance!

  • D

    Admin Billing API request

    Scheduled Pinned Locked Moved Unsolved APIs
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    johnhJ

    Added the additional details to 13660

  • J

    Automated Promotion not associated for users already in target segment

    Scheduled Pinned Locked Moved Unsolved General
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    Paul WinterhalderP

    Ah - great to hear @jongdae-won . Thanks for the update!

  • G

    New users are never counted — all users appear as Returning Users after launch

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    G

    @Paul-Winterhalder , could you please respond to @noah 's inquiry?

  • N

    builder/v1/deploy api latest schema

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    N

    based on meta=false and script=false as a result, I only want to distribute items and products.
    Please provide a sample body.

  • R

    List active tournaments

    Scheduled Pinned Locked Moved Unsolved APIs
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    Paul WinterhalderP

    Hi @richard,

    Hmm - yeah - I don't think that JSON is currently editable in the portal.

    Paul.

  • MattForemanDevM

    Is Meta Quest Fully Supported?

    Scheduled Pinned Locked Moved Unsolved General
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    MattForemanDevM

    @JasonL @Paul-Winterhalder Thanks for your help, the error no longer appears after the Google Android platform was enabled.

  • W

    ScheduleRunScriptUTCv2 doesn't seem to work as expected?

    Scheduled Pinned Locked Moved Solved Cloud Code
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    Paul WinterhalderP

    Cool - good to hear it. And once again: thanks for reporting it!

  • H

    RelayService.Send not working and get disconnect error

    Scheduled Pinned Locked Moved Solved APIs
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    J

    No problem! glad to hear that.

  • Omar AlzayedO

    A few suggestions I have so far

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    Omar AlzayedO

    @Paul-Winterhalder said in A few suggestions I have so far:

    . Would it be fair to say that those user's entities would have to have their ACL set to other: 1 so it's readable?

    Yes, that would be the case.

  • C

    Can't delete group after using "Delete users"

    Scheduled Pinned Locked Moved Solved Portal Defects portal group
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    Paul WinterhalderP

    @Chris-Brown No Prob - happy to help!

  • Z

    How to export all user entities for all users of an app

    Scheduled Pinned Locked Moved Solved General
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    Z

    Thank you both for the helpful replies. I am educating myself further and exploring options. Depending on what I decide to pursue as the final option, I may be back 🙂

  • J

    Modules/Common code scripts?

    Scheduled Pinned Locked Moved Solved Cloud Code script
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    A

    Similar situation here, i had built a micro framework on GameSparks to cover cases that almost every cloud driven game require. This saved huge amount of time working on new games and at the same time sharing code among existing features.
    Please consider this requirement a must have for any serious game development.

  • T

    Custom Room Server Manager

    Scheduled Pinned Locked Moved Unsolved General
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    N

    No problem, glad I could help.

    For the moment we do not have any official documentation on room server managers except for that repository. Do you plan to make your own room server manager? If so we can probably put together some documentation for that. Otherwise for now, the only request you have to account for is that POST request to /findRoomServer as detailed in the source code for the Room Server Manager DevTool. This DevTool is intended to be used to test room servers more easily and have access to their logs faster. But if you plan to make an actual room server manager that can launch and manage multiple servers at once, you can use this tool as a base and build up on it to add logic for managing multiple server instances.

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