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  • Ima Need-SupportI

    How can I manage multiple versions of my app between development, staging, production, etc?

    Scheduled Pinned Locked Moved Solved General versioning app management
    4
    0 Votes
    4 Posts
    2k Views
    Steve JonesS

    If your app uses Global Entities, don't forget to Export/Import the required entities from the Dev->Staging->Live apps. You can export all, or some via the Bulk Actions Menu within the Monitoring/Global Monitoring/ Global Entities page.

    More about Global Entity File Export Formats are here, https://getbraincloud.com/apidocs/api-modules/global-entity-file-formats/

    Hope this helps!

  • Paul WinterhalderP

    So - our forums are up! What do you think?

    Scheduled Pinned Locked Moved General general
    4
    4 Votes
    4 Posts
    2k Views
    C

    I like the new forums. It was something I always felt was lacking and with the quick response time, they have already proven to be very useful. Hopefully this helps connect developers using brainCloud together as well as with the brainCloud team.

  • G

    Authentication error - Unity iOS

    Scheduled Pinned Locked Moved APIs unity error ios
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    0 Votes
    4 Posts
    2k Views
    A

    Hi Gavin,

    Did you resolve the crash issue on iOS? I am experiencing it as well, so I feel I must have missed something 🙂

    Cheers,
    Andreas

  • A

    Cloud Api for Writing Global Properties

    Scheduled Pinned Locked Moved Feature Suggestions admin cloud code script global properties
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    0 Votes
    3 Posts
    1k Views
    A

    Thanks @Paul-Winterhalder

  • C

    Matchmaking: Search Multiple Lobby Types

    Scheduled Pinned Locked Moved Feature Suggestions lobby matchmaking
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    0 Votes
    3 Posts
    2k Views
    C

    @Paul-Winterhalder said in Matchmaking: Search Multiple Lobby Types:

    that

    Thanks Paul, I don't think I could do the different lobby info option as I would like the players to choose specifically which game mode and if I understand correctly, I can only do that by having the players search for a lobby of that game mode. It's not too much of an urgent issue, I just wanted to put it out there and see how realistic it was. I talked to Greg a bit and we discussed joining multiple lobby types at once. For now, I plan to search for multiple lobbies at once and cancel matchmaking for any possible 2nd joined lobbies.

  • H

    Recommended way to read Entity data? (Unity, C#)

    Scheduled Pinned Locked Moved APIs unity entity
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    3 Posts
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    T

    @Henry-Smith said in Recommended way to read Entity data? (Unity, C#):

    Sorry to bring back an old thread, but I'm just learning the platform and I thought I'd share my solution to this.

    First, define a generic class to handle the raw json response data:
    eg. my Tut1_AddTwoNumbers api returns:

    {"data":{"response":{"answer":24},"success":true},"status":200} public class Response<T> { public ResponseData<T> data; public int status; } public class ResponseData<T> { public T response; public bool success; }

    Then for each api call that you have, define a class that contains the fields that are custom to that response.

    public class Tut1_AddTwoNumbersResponse { public int answer; }

    Now, you call your function and handle the response like this:

    public void Tut1_AddTwoNumbers() { string scriptName = "Tut1_AddTwoNumbers"; // Anonymous object to supply the params. var data = new { num1 = 16, num2 = 8 }; var jsonScriptData = JsonWriter.Serialize(data); SuccessCallback successCallback = (response, userdata) => { var responseObject = JsonReader.Deserialize<Response<Tut1_AddTwoNumbersResponse>>(response); //var responseObject = JObject.Parse(response); Debug.Log($"Success The answer is '{responseObject.data.response.answer}' | raw_json={response}"); }; FailureCallback failureCallback = (status, code, error, userdata) => { Debug.Log(string.Format("Failed | {0} {1} {2}", status, code, error)); }; // Call the script _bc.ScriptService.RunScript(scriptName, jsonScriptData, successCallback, failureCallback); }

    this line is the important part:

    JsonReader.Deserialize<Response<Tut1_AddTwoNumbersResponse>>(response);

    Hope that helps someone!

  • G

    get custom entities associated to a player at login.

    Scheduled Pinned Locked Moved Cloud Code entity cloud code script custom entities
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    3 Posts
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    G

    Edit . you can get all custom entities for the current user with the query

    { "entityType": "[entitytype]", "ownerId": "[profileId]", "context": { "pagination": { "rowsPerPage": 50, "pageNumber": 1 }, "searchCriteria": { // other search criteria here }, "sortCriteria": { "createdAt": 1 } } }
  • C

    Server Monitor

    Scheduled Pinned Locked Moved Feature Suggestions monitoring server room server
    3
    0 Votes
    3 Posts
    2k Views
    C

    @Paul-Winterhalder Thanks Paul, looking forward to any possible solutions.

  • M

    Getting client app version

    Scheduled Pinned Locked Moved Solved Cloud Code client app version gameversion
    3
    0 Votes
    3 Posts
    1k Views
    M

    Thank you for your answer. Yes, it will be nice to have a separate API but for now, the solution suggested by you works for us.

  • A

    Shared Modules - Ability to share code between cloud scripts

    Scheduled Pinned Locked Moved Feature Suggestions cloudscript suggestion javascript
    3
    1 Votes
    3 Posts
    2k Views
    A

    Thank you very much 🙂

  • Paul WinterhalderP

    brainCloud 4.2 is released!

    Scheduled Pinned Locked Moved General release 4.2 announcement
    3
    0 Votes
    3 Posts
    2k Views
    H

    +1 to updated roadmap. Also wishing you guys implement web payments soon (xsolla or any other)

  • P

    UpdateGroupEntityData doesn't update the "updatedAt" field.

    Scheduled Pinned Locked Moved Solved Client API Defects unity group entity
    3
    1 Votes
    3 Posts
    1k Views
    JonathanJ

    The fix will be going into the 4.2 patch on Tuesday. (Sept 17th) - now Wednesday Sept 18th.

  • C

    Mass delete of users.

    Scheduled Pinned Locked Moved General crud
    3
    0 Votes
    3 Posts
    1k Views
    C

    @Chris-Brown I see it now. Thank you!

  • G

    Automated Promotion no longer activates with New entrants to the segment only

    Scheduled Pinned Locked Moved Solved General
    3
    0 Votes
    3 Posts
    16 Views
    G

    Thank you for your response.

    We used the automated promotion without making any changes to it. However, we confirmed that it works correctly in the production app.

    It seems that the issue may have been temporary, or that there was something incorrect in our configuration at the time. If the issue occurs again, we will contact you again with more details.

    Thank you for your help.

  • L

    Segment Code Bug Report

    Scheduled Pinned Locked Moved Unsolved General
    3
    0 Votes
    3 Posts
    67 Views
    J

    Hi @LEE-JONG-GUN,

    Good news: the fix for the Segment code field clone bug has been deployed.

    What changed

    When you clone a Segment now, the code field is automatically appended with _copy (e.g., myCode becomes myCode_copy). The cloned segment's code field is editable, so you can change it to any unique value and save the clone successfully.

    This resolves the duplicate-code issue that was preventing clones from being saved. Thanks again for the report.

  • L

    [Feature Request] Add "Open in New Window" option for Owner ID in Custom Entity view

    Scheduled Pinned Locked Moved Unsolved General
    3
    0 Votes
    3 Posts
    117 Views
    johnhJ

    Case 13633 - [implementing]

  • G

    Question about timing for newly deployed Automated Promotions

    Scheduled Pinned Locked Moved Solved General
    3
    0 Votes
    3 Posts
    116 Views
    G

    Thank you for your kind response.

  • G

    Does GetEligiblePromotions trigger Automated Promotions in real-time after XP level update?

    Scheduled Pinned Locked Moved Unsolved APIs
    3
    0 Votes
    3 Posts
    159 Views
    G

    It's been resolved. Thank you for your response!

  • G

    My Dashboard Is Showing Abnormal Numbers For API Usage

    Scheduled Pinned Locked Moved Unsolved APIs
    3
    0 Votes
    3 Posts
    182 Views
    G

    @Paul-Winterhalder Hello! Here is my app Id "15675

  • N

    Notification Templates

    Scheduled Pinned Locked Moved Unsolved General
    3
    0 Votes
    3 Posts
    226 Views
    J

    We’re planning some major changes to our push notification system, it’s more than just adding a few titles and content fields to the templates. It's not a near-term, stay tuned!

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