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brainCloud Forums

Important: Unity 2019.X on mobile devices

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unitydefectios
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  • C Offline
    C Offline
    Chris Brown
    wrote on last edited by
    #7

    Hopefully this gets fixed soon. We're using 2019.x for a client app that uses brainCloud as a backend and we're not going to be able to downgrade. I don't think we've seen this issue, but nothing we're doing right now is very large with transferring data to the brainCloud that I know of.

    Paul WinterhalderP 1 Reply Last reply
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  • Paul WinterhalderP Offline
    Paul WinterhalderP Offline
    Paul Winterhalder brainCloudAdmin
    replied to Chris Brown on last edited by
    #8

    Hi @Chris-Brown,

    Maybe log into the Unity Forum and add a comment that getting that fixed is important to you.

    It can't hurt to ensure that that issue is getting lots of attention in the forum.

    Paul.

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  • Paul WinterhalderP Offline
    Paul WinterhalderP Offline
    Paul Winterhalder brainCloudAdmin
    wrote on last edited by
    #9

    Minor update: Unity's QA team has confirmed with us that they have been able to reproduce the defect, and have sent it to the developers for resolution.

    No ETA of course - but good to have the official recognition - hopefully a fix will come soon!

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  • Omar AlzayedO Offline
    Omar AlzayedO Offline
    Omar Alzayed
    wrote on last edited by
    #10

    @Steve-Jones said in Important: Unity 2019.X on mobile devices:

    Bug Information : 1163795 | (Open) iOS - UnityWebRequest Errors - Large Packets - With Examples

    Good to hear. Though, this still does not appear on their issue tracker, so can't vote on it. Do you have an issue tracker link I could access?

    Paul WinterhalderP 1 Reply Last reply
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  • Paul WinterhalderP Offline
    Paul WinterhalderP Offline
    Paul Winterhalder brainCloudAdmin
    replied to Omar Alzayed on last edited by
    #11

    @Omar-Alzayed We don't have an official link either. We have a fogbugz id linked to our dev who reported it - but that seems to be private to him. It doesn't seem like it's their official defect.

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  • Steve JonesS Offline
    Steve JonesS Offline
    Steve Jones brainCloudAdmin
    wrote on last edited by
    #12
    This post is deleted!
    1 Reply Last reply
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  • Omar AlzayedO Offline
    Omar AlzayedO Offline
    Omar Alzayed
    wrote on last edited by
    #13

    I found it in the issue tracker, for those who want to vote on it:

    https://issuetracker.unity3d.com/issues/ios-unitywebrequest-errors-large-packets-with-examples

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  • Paul WinterhalderP Offline
    Paul WinterhalderP Offline
    Paul Winterhalder brainCloudAdmin
    wrote on last edited by
    #14

    Thanks Omar!

    Folks please click and add your +1 to this issue!

    https://issuetracker.unity3d.com/issues/ios-unitywebrequest-errors-large-packets-with-examples

    Paul.

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  • Omar AlzayedO Offline
    Omar AlzayedO Offline
    Omar Alzayed
    wrote on last edited by
    #15

    This comment was posted on the issue tracker. Could this help?

    alt text

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  • Paul WinterhalderP Offline
    Paul WinterhalderP Offline
    Paul Winterhalder brainCloudAdmin
    wrote on last edited by
    #16

    That might work for individual apps.

    I believe that's a patch to the Trampoline code that Unity generates.

    Unfortunately, it's not so much a patch for brainCloud because those changes would need to be made by each app developer. (And I believe that you would need to re-apply the changes everytime you update Unity).

    That said, it might be a short-term fix for someone how needs to release on 2019 now!

    (I'll see if I can get a dev to try the fix and test to see if it works for us).

    Paul.

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  • Steve JonesS Offline
    Steve JonesS Offline
    Steve Jones brainCloudAdmin
    wrote on last edited by Steve Jones
    #17

    Confirmed.

    After every unity build to Xcode Project,

    @synchronized (self) needs to be wrap the contents of writeMoreBody function.

    From within the Xcode project file Classes/Unity/UnityWebRequest.mmScreen Shot 2019-06-25 at 3.16.06 PM.png

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  • Omar AlzayedO Offline
    Omar AlzayedO Offline
    Omar Alzayed
    wrote on last edited by
    #18

    Thank you for confirming this and further explaining the solution.
    Congratulations on 4.1!

    Omar.

    1 Reply Last reply
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  • C Offline
    C Offline
    Chris Brown
    wrote on last edited by
    #19

    I noticed our UnityWebRequest.mm file is different. Do we still need the @synchronized fix?

    Screen Shot 2019-07-08 at 10.53.30 AM.png

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  • Paul WinterhalderP Offline
    Paul WinterhalderP Offline
    Paul Winterhalder brainCloudAdmin
    wrote on last edited by
    #20

    Good news folks. Unity is now claiming this issue fixed in 2019.3.

    We're haven't confirmed it yet - but this sounds hopeful.

    2019-07-18_13-49-58.png

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  • Steve JonesS Offline
    Steve JonesS Offline
    Steve Jones brainCloudAdmin
    wrote on last edited by
    #21

    In Unity version 2019.3.0a8 the issue seems confirmed fixed. Happy coding!

    Omar AlzayedO 1 Reply Last reply
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  • Omar AlzayedO Offline
    Omar AlzayedO Offline
    Omar Alzayed
    replied to Steve Jones on last edited by
    #22

    @Steve-Jones
    That's awesome to hear!

    1 Reply Last reply
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  • S Offline
    S Offline
    sumi sumi
    wrote on last edited by
    #23

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    1 Reply Last reply
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  • Paul WinterhalderP Paul Winterhalder moved this topic from Announcements on

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