@David-St-Louis-0 @Paul-Winterhalder
Hi again.
I would like to debug my server locally, in Unity. I have the _S2S stuff all hooked up as described in the walk through.
But then I tried to do the following (actual numbers redacted)
#if UNITY_EDITOR
var appId = "00000";
var serverName = "MyServerName";
var secret = "00000000-0000-0000-0000-000000000000";
_lobbyId = "00000:myLobbyTypeId:00";
#else
// Load environment variables passed in by brainCloud to our container
var appId = Environment.GetEnvironmentVariable("APP_ID");
var serverName = Environment.GetEnvironmentVariable("SERVER_NAME");
var secret = Environment.GetEnvironmentVariable("SERVER_SECRET");
_lobbyId = Environment.GetEnvironmentVariable("LOBBY_ID");
#endif
However, I am getting a perpetual error:
#S2S S2S Failed: {"packetId":1,"messageResponses":[{"reason_code":40613,"status_message":"Processing exception: Unrecognized lobby: 00000:myLobbyTypeId:00","status":400}]}
I even signed up for a Dev+ subscription, just in case that was the problem, per this thread. No luck.
How can I test my server code locally, while still planning for the full-on S2S Docker container deployment?
Thanks