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brainCloud Forums
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  • L

    Unity Network Simulation Debuging tools

    Scheduled Pinned Locked Moved General unity debug
    1
    0 Votes
    1 Posts
    124 Views
    No one has replied
  • U

    Unity asset bundles

    Scheduled Pinned Locked Moved General unity file hosting asset bundles
    2
    0 Votes
    2 Posts
    167 Views
    Paul WinterhalderP

    Hi,

    This is easily doable in brainCloud.

    Just go to Design | Custom Config | Files in the Design Portal - and use the Global Files (formerly S3 service) to download the files to your app.

    Hope that helps!

    Paul.

  • C

    Unity Room Server

    Scheduled Pinned Locked Moved Solved APIs room server server unity docs docker documentation
    20
    0 Votes
    20 Posts
    1k Views
    C

    @David-St-Louis-0 @Paul-Winterhalder
    Hi again.
    I would like to debug my server locally, in Unity. I have the _S2S stuff all hooked up as described in the walk through.
    But then I tried to do the following (actual numbers redacted)

    #if UNITY_EDITOR var appId = "00000"; var serverName = "MyServerName"; var secret = "00000000-0000-0000-0000-000000000000"; _lobbyId = "00000:myLobbyTypeId:00"; #else // Load environment variables passed in by brainCloud to our container var appId = Environment.GetEnvironmentVariable("APP_ID"); var serverName = Environment.GetEnvironmentVariable("SERVER_NAME"); var secret = Environment.GetEnvironmentVariable("SERVER_SECRET"); _lobbyId = Environment.GetEnvironmentVariable("LOBBY_ID"); #endif

    However, I am getting a perpetual error:
    #S2S S2S Failed: {"packetId":1,"messageResponses":[{"reason_code":40613,"status_message":"Processing exception: Unrecognized lobby: 00000:myLobbyTypeId:00","status":400}]}

    I even signed up for a Dev+ subscription, just in case that was the problem, per this thread. No luck.

    How can I test my server code locally, while still planning for the full-on S2S Docker container deployment?
    Thanks

  • C

    NodeJS setup question

    Scheduled Pinned Locked Moved Solved APIs unity api
    6
    0 Votes
    6 Posts
    678 Views
    C

    Thanks @Paul-Winterhalder and @David-St-Louis-0 . I'm communicating with our web dev and am passing on the information to him. I'll respond here once I get more information from him. Appreciate the quick replies.

  • C

    Changing groups from Public to Private and back on dashboard

    Scheduled Pinned Locked Moved General unity groups
    1
    0 Votes
    1 Posts
    210 Views
    No one has replied
  • U

    Timeouts?

    Scheduled Pinned Locked Moved Solved APIs unity timeout
    4
    0 Votes
    4 Posts
    485 Views
    U

    Thanks guys! I figured it would be ridiculous if I had to do timeout checks and retries myself 🙂

  • C

    Group system with larger than 50 limit

    Scheduled Pinned Locked Moved Solved APIs unity groups group
    2
    0 Votes
    2 Posts
    342 Views
    Paul WinterhalderP

    Hi Chris,

    The maximum # of group members is controllable by our support team.

    Just send a request to our support team, indicating the name and appId of the app, and what you'd like the max to be and why. (A short description of your use cases would be helpful - since we just need to review to see if we think there would be any performance gotchas).

    We'll do a quick review and hopefully approve!

    Cheers!

    Paul.

  • P

    Unity basic setup

    Scheduled Pinned Locked Moved Solved APIs unity
    5
    0 Votes
    5 Posts
    541 Views
    Paul WinterhalderP

    Cool to see the forums working! 🙂

    I've marked @Panagiotis-Milios more detailed explanation as the accepted solution, but kudos to you @Chris-Brown for pointing it out, and @Panagiotis-Milios for providing the detailed example. Thanks a bunch! 🙂

  • P

    UpdateGroupEntityData doesn't update the "updatedAt" field.

    Scheduled Pinned Locked Moved Solved Client API Defects unity group entity
    3
    1 Votes
    3 Posts
    338 Views
    JonathanJ

    The fix will be going into the 4.2 patch on Tuesday. (Sept 17th) - now Wednesday Sept 18th.

  • P

    GetMyGroups never returns

    Scheduled Pinned Locked Moved Solved APIs unity groups
    2
    0 Votes
    2 Posts
    283 Views
    JonathanJ

    This error has been since resolved.

    A help article has been made on the groupType page: http://help.getbraincloud.com/en/articles/3272656-design-groups-group-types

    If experience similar problems to this forum topic with our Unity library, ensure brainCloud has been added to a gameObject, and that gameObject is not disabled.

  • P

    Unity AddressableAssets

    Scheduled Pinned Locked Moved Solved APIs unity
    4
    0 Votes
    4 Posts
    450 Views
    Paul WinterhalderP

    Follow-up on this...

    My guys have looked into it, and the way we version our global files isn't compatible with this new feature from Unity. Apologies!

    (PS - No plans yet for when/if we'll support it. Certainly tons of folks use an external CDN with brainCloud apps though - so the option is still there for you!)

  • C

    Getting names for request and invites to a group

    Scheduled Pinned Locked Moved Solved APIs unity group
    3
    0 Votes
    3 Posts
    517 Views
    JonathanJ

    As an interim solution, you can add a cloud code script or a post-hook to retrieve the missing data, using the profileIds found in the request.

    https://getbraincloud.com/apidocs/apiref/#capi-friend-getsummarydataforprofileid

    ... "pendingMembers": { "382eb04f-f80c-4bfc-9a12-fca508cad476": { // <- These profile ids "role": "MEMBER", "attributes": {}, "pendingReason": "ASKED_TO_JOIN" } } ...
  • E

    [Unity] Authenticated Event ?

    Scheduled Pinned Locked Moved Solved APIs unity authentication
    2
    0 Votes
    2 Posts
    359 Views
    Paul WinterhalderP

    Hmm, actually Eric, authentication only happens when called directly in brainCloud.

    If you try calling an API and your app isn't authenticated, you'll receive an error - and generally would trigger authentication yourself as part of your error handling.

    Does that make sense?

    Paul.

  • C

    GetMyGroups doesn't return anything in requested

    Scheduled Pinned Locked Moved Solved Client API Defects unity group
    3
    0 Votes
    3 Posts
    350 Views
    C

    Thanks @Jonathan
    It was a bit confusing since I was thinking in terms of the owner having quick access to all their groups data, but I understand the difference in GetMyGroups now. It's a call on the profile and not on the group.

  • C

    Getting public groups only

    Scheduled Pinned Locked Moved Solved APIs unity windows group
    4
    0 Votes
    4 Posts
    433 Views
    Paul WinterhalderP

    D'oh - bit late on the update, but 4.1 has been released, and you can now search on isOpenGroup (as well as the new groupSummaryData).

    4.1 Release notes here - https://getbraincloud.com/apidocs/release-4-1/

    Cheers!

    Paul.

  • E

    Unity Compiler Error in RelayComms related to 'Task'

    Scheduled Pinned Locked Moved Solved Client API Defects error exception relaycomms unity task
    3
    0 Votes
    3 Posts
    361 Views
    Paul WinterhalderP

    Hi Eric,

    Thanks so much for the update!

    Good luck with your app.

    Paul.

  • Paul WinterhalderP

    Important: Unity 2019.X on mobile devices

    Scheduled Pinned Locked Moved General unity defect ios
    23
    2 Votes
    23 Posts
    4k Views
    S

    It's really useful post,[url=https://www.latestdatabase.com/]Buy Email Database[/url]
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  • C

    Update profile name

    Scheduled Pinned Locked Moved Solved APIs unity account profile
    2
    0 Votes
    2 Posts
    394 Views
    Paul WinterhalderP

    Hi,

    The call you're looking for is called UpdateUserName() - https://getbraincloud.com/apidocs/apiref/#capi-playerstate-updateusername

    Good luck!

    Paul.

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