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  3. Important: Unity 2019.X on mobile devices

Important: Unity 2019.X on mobile devices

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unitydefectios
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  • Paul WinterhalderP Offline
    Paul WinterhalderP Offline
    Paul Winterhalder brainCloudAdmin
    wrote on last edited by
    #4

    Good news?

    Looks like Unity is aware of the defect (and working on a fix)...

    2019-06-18_12-28-15.png

    From discussion here - https://forum.unity.com/threads/ios-post-request-with-raw-data.690514/

    Paul.

    1 Reply Last reply
    1
    • Omar AlzayedO Offline
      Omar AlzayedO Offline
      Omar Alzayed
      wrote on last edited by Omar Alzayed
      #5

      So it appears I could have saved a week's worth of work by getting us to downgrade to '18 😞
      I've added my voice to the issue in the Unity forum, and we'll keep an eye out for a time-frame. Since we intend to enter early-access next month, might just have to downgrade.

      Thanks for the update!

      Omar.

      Paul WinterhalderP 1 Reply Last reply
      0
      • Paul WinterhalderP Offline
        Paul WinterhalderP Offline
        Paul Winterhalder brainCloudAdmin
        replied to Omar Alzayed on last edited by
        #6

        @Omar-Alzayed - yeah, I'd think seriously about downgrading if I were you.

        We've only seen one Unity rep acknowledge the issue - with no indication of when (or for what stream) a fix might come.

        And this issue is frankly huge. We haven't figured out any way to work around it.

        We obviously wouldn't recommend anyone release a Unity app on iOS until this fixed!

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        • C Offline
          C Offline
          Chris Brown
          wrote on last edited by
          #7

          Hopefully this gets fixed soon. We're using 2019.x for a client app that uses brainCloud as a backend and we're not going to be able to downgrade. I don't think we've seen this issue, but nothing we're doing right now is very large with transferring data to the brainCloud that I know of.

          Paul WinterhalderP 1 Reply Last reply
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          • Paul WinterhalderP Offline
            Paul WinterhalderP Offline
            Paul Winterhalder brainCloudAdmin
            replied to Chris Brown on last edited by
            #8

            Hi @Chris-Brown,

            Maybe log into the Unity Forum and add a comment that getting that fixed is important to you.

            It can't hurt to ensure that that issue is getting lots of attention in the forum.

            Paul.

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            • Paul WinterhalderP Offline
              Paul WinterhalderP Offline
              Paul Winterhalder brainCloudAdmin
              wrote on last edited by
              #9

              Minor update: Unity's QA team has confirmed with us that they have been able to reproduce the defect, and have sent it to the developers for resolution.

              No ETA of course - but good to have the official recognition - hopefully a fix will come soon!

              1 Reply Last reply
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              • Omar AlzayedO Offline
                Omar AlzayedO Offline
                Omar Alzayed
                wrote on last edited by
                #10

                @Steve-Jones said in Important: Unity 2019.X on mobile devices:

                Bug Information : 1163795 | (Open) iOS - UnityWebRequest Errors - Large Packets - With Examples

                Good to hear. Though, this still does not appear on their issue tracker, so can't vote on it. Do you have an issue tracker link I could access?

                Paul WinterhalderP 1 Reply Last reply
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                • Paul WinterhalderP Offline
                  Paul WinterhalderP Offline
                  Paul Winterhalder brainCloudAdmin
                  replied to Omar Alzayed on last edited by
                  #11

                  @Omar-Alzayed We don't have an official link either. We have a fogbugz id linked to our dev who reported it - but that seems to be private to him. It doesn't seem like it's their official defect.

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                  • Steve JonesS Offline
                    Steve JonesS Offline
                    Steve Jones brainCloudAdmin
                    wrote on last edited by
                    #12
                    This post is deleted!
                    1 Reply Last reply
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                    • Omar AlzayedO Offline
                      Omar AlzayedO Offline
                      Omar Alzayed
                      wrote on last edited by
                      #13

                      I found it in the issue tracker, for those who want to vote on it:

                      https://issuetracker.unity3d.com/issues/ios-unitywebrequest-errors-large-packets-with-examples

                      1 Reply Last reply
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                      • Paul WinterhalderP Offline
                        Paul WinterhalderP Offline
                        Paul Winterhalder brainCloudAdmin
                        wrote on last edited by
                        #14

                        Thanks Omar!

                        Folks please click and add your +1 to this issue!

                        https://issuetracker.unity3d.com/issues/ios-unitywebrequest-errors-large-packets-with-examples

                        Paul.

                        1 Reply Last reply
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                        • Omar AlzayedO Offline
                          Omar AlzayedO Offline
                          Omar Alzayed
                          wrote on last edited by
                          #15

                          This comment was posted on the issue tracker. Could this help?

                          alt text

                          1 Reply Last reply
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                          • Paul WinterhalderP Offline
                            Paul WinterhalderP Offline
                            Paul Winterhalder brainCloudAdmin
                            wrote on last edited by
                            #16

                            That might work for individual apps.

                            I believe that's a patch to the Trampoline code that Unity generates.

                            Unfortunately, it's not so much a patch for brainCloud because those changes would need to be made by each app developer. (And I believe that you would need to re-apply the changes everytime you update Unity).

                            That said, it might be a short-term fix for someone how needs to release on 2019 now!

                            (I'll see if I can get a dev to try the fix and test to see if it works for us).

                            Paul.

                            1 Reply Last reply
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                            • Steve JonesS Offline
                              Steve JonesS Offline
                              Steve Jones brainCloudAdmin
                              wrote on last edited by Steve Jones
                              #17

                              Confirmed.

                              After every unity build to Xcode Project,

                              @synchronized (self) needs to be wrap the contents of writeMoreBody function.

                              From within the Xcode project file Classes/Unity/UnityWebRequest.mmScreen Shot 2019-06-25 at 3.16.06 PM.png

                              1 Reply Last reply
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                              • Omar AlzayedO Offline
                                Omar AlzayedO Offline
                                Omar Alzayed
                                wrote on last edited by
                                #18

                                Thank you for confirming this and further explaining the solution.
                                Congratulations on 4.1!

                                Omar.

                                1 Reply Last reply
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                                • C Offline
                                  C Offline
                                  Chris Brown
                                  wrote on last edited by
                                  #19

                                  I noticed our UnityWebRequest.mm file is different. Do we still need the @synchronized fix?

                                  Screen Shot 2019-07-08 at 10.53.30 AM.png

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                                  • Paul WinterhalderP Offline
                                    Paul WinterhalderP Offline
                                    Paul Winterhalder brainCloudAdmin
                                    wrote on last edited by
                                    #20

                                    Good news folks. Unity is now claiming this issue fixed in 2019.3.

                                    We're haven't confirmed it yet - but this sounds hopeful.

                                    2019-07-18_13-49-58.png

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                                    • Steve JonesS Offline
                                      Steve JonesS Offline
                                      Steve Jones brainCloudAdmin
                                      wrote on last edited by
                                      #21

                                      In Unity version 2019.3.0a8 the issue seems confirmed fixed. Happy coding!

                                      Omar AlzayedO 1 Reply Last reply
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                                      • Omar AlzayedO Offline
                                        Omar AlzayedO Offline
                                        Omar Alzayed
                                        replied to Steve Jones on last edited by
                                        #22

                                        @Steve-Jones
                                        That's awesome to hear!

                                        1 Reply Last reply
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                                        • S Offline
                                          S Offline
                                          sumi sumi
                                          wrote on last edited by
                                          #23

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                                          • Paul WinterhalderP Paul Winterhalder moved this topic from Announcements on

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