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  3. Important: Unity 2019.X on mobile devices

Important: Unity 2019.X on mobile devices

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unitydefectios
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  • C Chris Brown

    Hopefully this gets fixed soon. We're using 2019.x for a client app that uses brainCloud as a backend and we're not going to be able to downgrade. I don't think we've seen this issue, but nothing we're doing right now is very large with transferring data to the brainCloud that I know of.

    Paul WinterhalderP Offline
    Paul WinterhalderP Offline
    Paul Winterhalder
    brainCloudAdmin
    wrote on last edited by
    #8

    Hi @Chris-Brown,

    Maybe log into the Unity Forum and add a comment that getting that fixed is important to you.

    It can't hurt to ensure that that issue is getting lots of attention in the forum.

    Paul.

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    • Paul WinterhalderP Offline
      Paul WinterhalderP Offline
      Paul Winterhalder
      brainCloudAdmin
      wrote on last edited by
      #9

      Minor update: Unity's QA team has confirmed with us that they have been able to reproduce the defect, and have sent it to the developers for resolution.

      No ETA of course - but good to have the official recognition - hopefully a fix will come soon!

      1 Reply Last reply
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      • Omar AlzayedO Offline
        Omar AlzayedO Offline
        Omar Alzayed
        wrote on last edited by
        #10

        @Steve-Jones said in Important: Unity 2019.X on mobile devices:

        Bug Information : 1163795 | (Open) iOS - UnityWebRequest Errors - Large Packets - With Examples

        Good to hear. Though, this still does not appear on their issue tracker, so can't vote on it. Do you have an issue tracker link I could access?

        Paul WinterhalderP 1 Reply Last reply
        0
        • Omar AlzayedO Omar Alzayed

          @Steve-Jones said in Important: Unity 2019.X on mobile devices:

          Bug Information : 1163795 | (Open) iOS - UnityWebRequest Errors - Large Packets - With Examples

          Good to hear. Though, this still does not appear on their issue tracker, so can't vote on it. Do you have an issue tracker link I could access?

          Paul WinterhalderP Offline
          Paul WinterhalderP Offline
          Paul Winterhalder
          brainCloudAdmin
          wrote on last edited by
          #11

          @Omar-Alzayed We don't have an official link either. We have a fogbugz id linked to our dev who reported it - but that seems to be private to him. It doesn't seem like it's their official defect.

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          • Steve JonesS Offline
            Steve JonesS Offline
            Steve Jones
            brainCloudAdmin
            wrote on last edited by
            #12
            This post is deleted!
            1 Reply Last reply
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            • Omar AlzayedO Offline
              Omar AlzayedO Offline
              Omar Alzayed
              wrote on last edited by
              #13

              I found it in the issue tracker, for those who want to vote on it:

              https://issuetracker.unity3d.com/issues/ios-unitywebrequest-errors-large-packets-with-examples

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              • Paul WinterhalderP Offline
                Paul WinterhalderP Offline
                Paul Winterhalder
                brainCloudAdmin
                wrote on last edited by
                #14

                Thanks Omar!

                Folks please click and add your +1 to this issue!

                https://issuetracker.unity3d.com/issues/ios-unitywebrequest-errors-large-packets-with-examples

                Paul.

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                • Omar AlzayedO Offline
                  Omar AlzayedO Offline
                  Omar Alzayed
                  wrote on last edited by
                  #15

                  This comment was posted on the issue tracker. Could this help?

                  alt text

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                  • Paul WinterhalderP Offline
                    Paul WinterhalderP Offline
                    Paul Winterhalder
                    brainCloudAdmin
                    wrote on last edited by
                    #16

                    That might work for individual apps.

                    I believe that's a patch to the Trampoline code that Unity generates.

                    Unfortunately, it's not so much a patch for brainCloud because those changes would need to be made by each app developer. (And I believe that you would need to re-apply the changes everytime you update Unity).

                    That said, it might be a short-term fix for someone how needs to release on 2019 now!

                    (I'll see if I can get a dev to try the fix and test to see if it works for us).

                    Paul.

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                    • Steve JonesS Offline
                      Steve JonesS Offline
                      Steve Jones
                      brainCloudAdmin
                      wrote on last edited by Steve Jones
                      #17

                      Confirmed.

                      After every unity build to Xcode Project,

                      @synchronized (self) needs to be wrap the contents of writeMoreBody function.

                      From within the Xcode project file Classes/Unity/UnityWebRequest.mmScreen Shot 2019-06-25 at 3.16.06 PM.png

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                      • Omar AlzayedO Offline
                        Omar AlzayedO Offline
                        Omar Alzayed
                        wrote on last edited by
                        #18

                        Thank you for confirming this and further explaining the solution.
                        Congratulations on 4.1!

                        Omar.

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                        • C Offline
                          C Offline
                          Chris Brown
                          wrote on last edited by
                          #19

                          I noticed our UnityWebRequest.mm file is different. Do we still need the @synchronized fix?

                          Screen Shot 2019-07-08 at 10.53.30 AM.png

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                          • Paul WinterhalderP Offline
                            Paul WinterhalderP Offline
                            Paul Winterhalder
                            brainCloudAdmin
                            wrote on last edited by
                            #20

                            Good news folks. Unity is now claiming this issue fixed in 2019.3.

                            We're haven't confirmed it yet - but this sounds hopeful.

                            2019-07-18_13-49-58.png

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                            • Steve JonesS Offline
                              Steve JonesS Offline
                              Steve Jones
                              brainCloudAdmin
                              wrote on last edited by
                              #21

                              In Unity version 2019.3.0a8 the issue seems confirmed fixed. Happy coding!

                              Omar AlzayedO 1 Reply Last reply
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                              • Steve JonesS Steve Jones

                                In Unity version 2019.3.0a8 the issue seems confirmed fixed. Happy coding!

                                Omar AlzayedO Offline
                                Omar AlzayedO Offline
                                Omar Alzayed
                                wrote on last edited by
                                #22

                                @Steve-Jones
                                That's awesome to hear!

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                                • S Offline
                                  S Offline
                                  sumi sumi
                                  wrote on last edited by
                                  #23

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