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  3. Important: Unity 2019.X on mobile devices

Important: Unity 2019.X on mobile devices

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unitydefectios
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  • Paul WinterhalderP Offline
    Paul WinterhalderP Offline
    Paul Winterhalder brainCloudAdmin
    replied to Omar Alzayed on last edited by
    #11

    @Omar-Alzayed We don't have an official link either. We have a fogbugz id linked to our dev who reported it - but that seems to be private to him. It doesn't seem like it's their official defect.

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    • Steve JonesS Offline
      Steve JonesS Offline
      Steve Jones brainCloudAdmin
      wrote on last edited by
      #12
      This post is deleted!
      1 Reply Last reply
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      • Omar AlzayedO Offline
        Omar AlzayedO Offline
        Omar Alzayed
        wrote on last edited by
        #13

        I found it in the issue tracker, for those who want to vote on it:

        https://issuetracker.unity3d.com/issues/ios-unitywebrequest-errors-large-packets-with-examples

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        • Paul WinterhalderP Offline
          Paul WinterhalderP Offline
          Paul Winterhalder brainCloudAdmin
          wrote on last edited by
          #14

          Thanks Omar!

          Folks please click and add your +1 to this issue!

          https://issuetracker.unity3d.com/issues/ios-unitywebrequest-errors-large-packets-with-examples

          Paul.

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          • Omar AlzayedO Offline
            Omar AlzayedO Offline
            Omar Alzayed
            wrote on last edited by
            #15

            This comment was posted on the issue tracker. Could this help?

            alt text

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            • Paul WinterhalderP Offline
              Paul WinterhalderP Offline
              Paul Winterhalder brainCloudAdmin
              wrote on last edited by
              #16

              That might work for individual apps.

              I believe that's a patch to the Trampoline code that Unity generates.

              Unfortunately, it's not so much a patch for brainCloud because those changes would need to be made by each app developer. (And I believe that you would need to re-apply the changes everytime you update Unity).

              That said, it might be a short-term fix for someone how needs to release on 2019 now!

              (I'll see if I can get a dev to try the fix and test to see if it works for us).

              Paul.

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              • Steve JonesS Offline
                Steve JonesS Offline
                Steve Jones brainCloudAdmin
                wrote on last edited by Steve Jones
                #17

                Confirmed.

                After every unity build to Xcode Project,

                @synchronized (self) needs to be wrap the contents of writeMoreBody function.

                From within the Xcode project file Classes/Unity/UnityWebRequest.mmScreen Shot 2019-06-25 at 3.16.06 PM.png

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                • Omar AlzayedO Offline
                  Omar AlzayedO Offline
                  Omar Alzayed
                  wrote on last edited by
                  #18

                  Thank you for confirming this and further explaining the solution.
                  Congratulations on 4.1!

                  Omar.

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                  • C Offline
                    C Offline
                    Chris Brown
                    wrote on last edited by
                    #19

                    I noticed our UnityWebRequest.mm file is different. Do we still need the @synchronized fix?

                    Screen Shot 2019-07-08 at 10.53.30 AM.png

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                    • Paul WinterhalderP Offline
                      Paul WinterhalderP Offline
                      Paul Winterhalder brainCloudAdmin
                      wrote on last edited by
                      #20

                      Good news folks. Unity is now claiming this issue fixed in 2019.3.

                      We're haven't confirmed it yet - but this sounds hopeful.

                      2019-07-18_13-49-58.png

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                      • Steve JonesS Offline
                        Steve JonesS Offline
                        Steve Jones brainCloudAdmin
                        wrote on last edited by
                        #21

                        In Unity version 2019.3.0a8 the issue seems confirmed fixed. Happy coding!

                        Omar AlzayedO 1 Reply Last reply
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                        • Omar AlzayedO Offline
                          Omar AlzayedO Offline
                          Omar Alzayed
                          replied to Steve Jones on last edited by
                          #22

                          @Steve-Jones
                          That's awesome to hear!

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                          • S Offline
                            S Offline
                            sumi sumi
                            wrote on last edited by
                            #23

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                            • Paul WinterhalderP Paul Winterhalder moved this topic from Announcements on

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