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  • M

    Tool for provisioning all the infrastructure resources in BrainCloud

    Scheduled Pinned Locked Moved General provisioning infrastructure
    2
    0 Votes
    2 Posts
    774 Views
    A

    Hi,

    One thing that you wont be able to do via api is managing users (list api), other than that almost everything is available with cloud script.

  • M. Ramón López TorresM

    Tournament division by level

    Scheduled Pinned Locked Moved General sport-league divisions
    2
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    2 Posts
    736 Views
    Paul WinterhalderP

    Hi,

    This is very doable in brainCloud.

    Check out the Tiers design note in this knowledge-base article:
    http://help.getbraincloud.com/en/articles/3344756-increasing-tournament-engagement-with-divisions-and-or-tiers

    Hope that helps!

    Cheers,

    Paul.

  • C

    Group system with larger than 50 limit

    Scheduled Pinned Locked Moved Solved APIs unity groups group
    2
    0 Votes
    2 Posts
    786 Views
    Paul WinterhalderP

    Hi Chris,

    The maximum # of group members is controllable by our support team.

    Just send a request to our support team, indicating the name and appId of the app, and what you'd like the max to be and why. (A short description of your use cases would be helpful - since we just need to review to see if we think there would be any performance gotchas).

    We'll do a quick review and hopefully approve!

    Cheers!

    Paul.

  • P

    GetMyGroups never returns

    Scheduled Pinned Locked Moved Solved APIs unity groups
    2
    0 Votes
    2 Posts
    724 Views
    JonathanJ

    This error has been since resolved.

    A help article has been made on the groupType page: http://help.getbraincloud.com/en/articles/3272656-design-groups-group-types

    If experience similar problems to this forum topic with our Unity library, ensure brainCloud has been added to a gameObject, and that gameObject is not disabled.

  • A

    Users API

    Scheduled Pinned Locked Moved Feature Suggestions cloudscript pagination users
    2
    0 Votes
    2 Posts
    821 Views
    Paul WinterhalderP

    Just noticed this was never replied to!

    To clarify - our new Users API was delivered in 4.3 late last year.

    Cheers!

    Paul.

  • Paul WinterhalderP

    brainCloud 4.1 is officially released!

    Scheduled Pinned Locked Moved General release
    2
    1 Votes
    2 Posts
    888 Views
    Omar AlzayedO

    @Paul-Winterhalder said in brainCloud 4.1 is officially released!:

    Group Enhancements

    Loving the summary data for groups. Made my life easier. Thank you, you guys rock!

    Omar

  • G

    Import IAP products catalog

    Scheduled Pinned Locked Moved General iap
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    2 Posts
    861 Views
    Paul WinterhalderP

    Hi,

    Unfortunately the answer is no on that one.

    (For what it's worth, I'm not sure how we'd make that one work - since brainCloud allows you to link products across AppStores - not sure how we'd be able to establish those relationships in an import).

    The good news is that brainCloud allows you to set up one list of products, with multiple price points, across all stores. And then, if you want to change prices (put things on sale, etc) - it's just a couple of quick clicks to do that across all the stores (the new prices would be instantly active).

    So we recommend that devs initially configure both a "regular" and a "sale" price for all items.

    There's definitely a bit of pain getting it initially configured - but it's well worth it in the long run.

    Not the answer you were hoping for - but I hope it helps!

    Paul.

  • W

    Various Gamification API Suggestions

    Scheduled Pinned Locked Moved Feature Suggestions
    2
    0 Votes
    2 Posts
    72 Views
    J

    @william Thanks a lot for your feedback and suggestions! It’s really helpful, and we appreciate you taking the time to share your thoughts.

  • N

    Improving inventory inefficiencies

    Scheduled Pinned Locked Moved Unsolved General
    2
    0 Votes
    2 Posts
    53 Views
    J

    Just a heads-up, our team is working on this bulk userItem feature.

  • W

    Are there plans to support Storekit 2 receipt verification?

    Scheduled Pinned Locked Moved Unsolved APIs
    2
    0 Votes
    2 Posts
    65 Views
    Paul WinterhalderP

    Hi @william ,

    We do have plans to support the new receipts. The work has been assessed - but not scheduled yet. I would expect it to be early next year.

    Thanks for asking!

    Paul.

  • E

    [Unity] Authenticated Event ?

    Scheduled Pinned Locked Moved Solved APIs unity authentication
    2
    0 Votes
    2 Posts
    734 Views
    Paul WinterhalderP

    Hmm, actually Eric, authentication only happens when called directly in brainCloud.

    If you try calling an API and your app isn't authenticated, you'll receive an error - and generally would trigger authentication yourself as part of your error handling.

    Does that make sense?

    Paul.

  • R

    propark.cloud

    Scheduled Pinned Locked Moved Unsolved General
    2
    0 Votes
    2 Posts
    424 Views
    Paul WinterhalderP

    สวัสดี ต้องขออภัย แต่เราให้บริการช่วยเหลือเป็นภาษาอังกฤษเท่านั้น

    [Hi. Apologies - but we only provide support in English.]

  • A

    Post Score when a Tournament ends?

    Scheduled Pinned Locked Moved Unsolved General
    2
    0 Votes
    2 Posts
    358 Views
    J

    You can schedule a recurring daily cloud code script to run after the completion of your daily tournament. This script will use the GetGlobalLeaderboardPage method to retrieve the daily tournament winner's information and score, then post it to the monthly tournament using the PostTournamentScoreOnBehalfOf method.

  • L

    Multiple Characters(or channel) in one account

    Scheduled Pinned Locked Moved Feature Suggestions
    2
    1 Votes
    2 Posts
    297 Views
    Paul WinterhalderP

    Hi @LEE-JONG-GUN ,

    Thanks for the feedback.

    This is admittedly a tricky one.

    The best route I've seen to handle it is to use our shared (i.e. parent-child) accounts feature - which involves using a parent app for the player account - and a child app for the character accounts.

    Note that it does involve two live apps - but we can put your parent app on a special plan with no live fee (you just pay for API calls) - and there won't be a ton of API call from that app - cause 99% of all calls will be against the child app.

    There is more info here - https://docs.braincloudservers.com/learn/key-concepts/authentication/shared-accounts/

    I hope that helps!

    Paul.

  • L

    App Store Receipt Signing Intermediate Certificate

    Scheduled Pinned Locked Moved Unsolved General
    2
    0 Votes
    2 Posts
    357 Views
    J

    Thank you for sharing this information. It does not have an impact on our server-side validation.

  • P

    Am I misusing Lobbies? Server Browser / Lobbies with same lifetime as game session

    Scheduled Pinned Locked Moved Solved General
    2
    0 Votes
    2 Posts
    403 Views
    Paul WinterhalderP

    Hi @PJ ,

    Your usage of lobbies is exactly why we added the concept of long-lived lobbies. (Admittedly it wasn't part of the original use case - which is probably why some of the documentation doesn't seem to properly reflect that usage <-- we'll review that).

    So - needless to say - keep going as you are - and reach out if you hit issues!

    Happy coding!

    Paul.

  • Z

    Follow up question for bulk user entity data access

    Scheduled Pinned Locked Moved Unsolved General
    2
    0 Votes
    2 Posts
    392 Views
    J

    You can achieve it by writing a cloud code script that retrieves the data of each individual user's user entities and stores it in a custom entity collection. After that, call the method RunBatchUserScript() to execute this process for every user within the app. Then, the resulting collection can be downloaded for analytical purposes.

  • T

    [Unity] BrainCloud 5.4.1 is reporting error in an empty project

    Scheduled Pinned Locked Moved Unsolved APIs
    2
    0 Votes
    2 Posts
    386 Views
    C

    Hi there- thanks for bringing this to our attention! A newer version of the Unity Package containing a fix for this has been uploaded. Available here: https://github.com/getbraincloud/braincloud-csharp/releases/tag/5.4.1

  • F

    [Unity] BraincloudWrapper.ProductService not found on BC 5.3

    Scheduled Pinned Locked Moved Solved APIs products
    2
    0 Votes
    2 Posts
    496 Views
    Paul WinterhalderP

    Hi @francesco-lenolli ,

    The ProductService has actually been deprecated.

    You should use the AppStore service instead.

    I hope that helps!

    Paul.

    2024-09-17_19-55-15.png

  • Paul WinterhalderP

    Discussion - strategies to prevent cheating in tournaments...

    Scheduled Pinned Locked Moved General cheating api hook tournament
    2
    1 Votes
    2 Posts
    1k Views
    Steve JonesS

    Additionally!

    Using a Pre-Hook, to the Post Score Cloud Code Script, to validate incoming data. Doing the actual JoinTournament / PostTournament Score via Cloud Code Script, once again verifying data. Lastly, validating the results of the Cloud Code Script via Post-Hook, allows developer's to confirm that the incoming data results in the expected outgoing data.

    If at any point validation fails, tag the user as a Cheater! If users are going through enough trouble to try and cheat, they must enjoy the apps experience. Instead of blocking the Cheater from using the app, ensure all Cheaters are playing against each other, via a Cheater leaderboards or any other means. This way the apps experience to Cheaters is unchanged, and only cheating against cheaters, but most importantly the rest of the user base does not get negatively impacted via a few rare users.

    Any other ideas? Interesting Applications for Cheaters?

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