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  • L

    Request: Improve Leaderboard Editing UX (Success Popup Blocks Buttons)

    Scheduled Pinned Locked Moved Unsolved General
    3
    0 Votes
    3 Posts
    241 Views
    L

    There are multiple leaderboards in the game separated by region, but aside from the region itself, they all use the same settings.

    When creating them initially, cloning works fine. However, after they have been created, if I need to adjust various options, I have to edit each leaderboard one by one.

    The main problem is that every time I save a change, the “Updated successfully” popup appears and covers the edit button, which makes consecutive edits across multiple leaderboards very inconvenient.

    It would be much more efficient if there were a way to edit multiple leaderboards with identical settings at the same time. At the very least, moving the success popup to a location where it does not block the button would greatly improve usability.

  • C

    Getting names for request and invites to a group

    Scheduled Pinned Locked Moved Solved APIs unity group
    3
    0 Votes
    3 Posts
    2k Views
    JonathanJ

    As an interim solution, you can add a cloud code script or a post-hook to retrieve the missing data, using the profileIds found in the request.

    https://getbraincloud.com/apidocs/apiref/#capi-friend-getsummarydataforprofileid

    ... "pendingMembers": { "382eb04f-f80c-4bfc-9a12-fca508cad476": { // <- These profile ids "role": "MEMBER", "attributes": {}, "pendingReason": "ASKED_TO_JOIN" } } ...
  • N

    Anonymous Login Cumulative Reasons

    Scheduled Pinned Locked Moved Unsolved General
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    3 Posts
    307 Views
    Paul WinterhalderP

    Note - the system allows a maximum of 15 anonymous ids. If you exceed that, it will delete the oldest ids to keep you at 15.

    [Background - this used to be totally unlimited - but they really added up for some apps - so we implemented this behaviour and set the max of 15 as being "more than reasonable enough to handle all use cases!" 🙂

    Paul.

  • R

    Voting Leaderboards

    Scheduled Pinned Locked Moved Unsolved APIs
    3
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    3 Posts
    582 Views
    Paul WinterhalderP

    Hi,

    Actually - voting leaderboards are implemented via the PostScoreToLeaderboardOnBehalfOf() call - where you can basically vote for someone else's score. [i.e. voting for that person].

    Create the leaderboard as a "Cumulative" leaderboard - and basically the player votes for the score of another player - incrementing it by +1.

    I suppose we should add those details to the roadmap item!

    I hope that helps to clarify things!

    Paul.

  • devsleeperD

    [Unity] Client SDK parameter inconsistency/error

    Scheduled Pinned Locked Moved Unsolved APIs
    3
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    3 Posts
    579 Views
    J

    Thanks for reporting this. I’ll forward it to our team and get it fixed.

  • P

    [Unity] LobbyService.CreateLobby - Best time to show and hide a "Connecting..." popup?

    Scheduled Pinned Locked Moved Solved APIs
    3
    0 Votes
    3 Posts
    657 Views
    P

    Apologies for the late reply, but thank you! This really clears up the flow for me. 🙂

    The only thing regarding FindOrCreateLobby instead of CreateLobby is that the request to CreateLobby is deliberate. While I do intend to integrate FindOrCreateLobby as a "just throw me into a running game" option (which probably is the desired flow in most cases), I also want a player to be able to say "I want to start a game for my friends, and I also want to be the host and set the rules of the room".

    I'm just clarifying that in case I'm misunderstanding the intent between the two calls, and that FindOrCreateLobby can indeed be used for either flow that I just described.

  • W

    Ability to save custom-entity query macros

    Scheduled Pinned Locked Moved Portal-X Suggestions
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    3 Posts
    731 Views
    Paul WinterhalderP

    Hi @william - thanks for the suggestion - I'll present it to the devs.

    One note - when doing custom queries, MongoDB should automatically choose the appropriate index for it -- you shouldn't have to mention it in your query. Thus - adding a custom index for queries that you are finding slow SHOULD pseed them up... (thus your last feature is actually part of the system)

  • Paul WinterhalderP

    Migration to MongoDB 8.0 - ask your questions!

    Scheduled Pinned Locked Moved Unsolved General mongodb 8
    3
    0 Votes
    3 Posts
    761 Views
    Paul WinterhalderP

    And... the upgrade is complete.

    Hopefully a non-event for everyone!

    Reach out to support if you see any weirdness!

    Cheers,

    Paul.

  • Paul WinterhalderP

    5.7 Discussion and Feedback!

    Scheduled Pinned Locked Moved Unsolved General braincloud 5.7 release
    3
    0 Votes
    3 Posts
    840 Views
    Paul WinterhalderP

    Oh - and one thing that wasn't in the release notes... we bumped up the Design Portal session timeout -- so if you go away from the portal and come back to it later -- there's a better chance that you can pick up from where you left off (instead of being booted and having to re-login).

  • C

    GetMyGroups doesn't return anything in requested

    Scheduled Pinned Locked Moved Solved Client API Defects unity group
    3
    0 Votes
    3 Posts
    1k Views
    C

    Thanks @Jonathan
    It was a bit confusing since I was thinking in terms of the owner having quick access to all their groups data, but I understand the difference in GetMyGroups now. It's a call on the profile and not on the group.

  • A

    Virtual Purchase

    Scheduled Pinned Locked Moved Feature Suggestions
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    0 Votes
    3 Posts
    713 Views
    A

    Almost, but you can't define the price in virtual currency.

    The solution I came up with is to make a cloud script that purchases and then immediately sells a user item. The user item has a buyPrice and a sellPrice which effectively does the currency conversion.

  • A

    Return global rank for entries in social leaderboard

    Scheduled Pinned Locked Moved Feature Suggestions
    3
    0 Votes
    3 Posts
    726 Views
    A

    Thank you! I've hacked an implementation for now that just guesses the ranks on the client side without grabbing the actual ranks. The players will only discover it if they're playing sitting side by side. 🙂

  • D

    Apple Push Notification service server certificate update

    Scheduled Pinned Locked Moved Unsolved General
    3
    0 Votes
    3 Posts
    3k Views
    Paul WinterhalderP

    Update - we've confirmed with the server team that we believe we are all set.

    We'll perform some tests when the Sandbox servers cut over the week of Jan 20th to confirm.

    Paul.

  • E

    Unity Compiler Error in RelayComms related to 'Task'

    Scheduled Pinned Locked Moved Solved Client API Defects error exception relaycomms unity task
    3
    0 Votes
    3 Posts
    1k Views
    Paul WinterhalderP

    Hi Eric,

    Thanks so much for the update!

    Good luck with your app.

    Paul.

  • devsleeperD

    Log timestamp to local time

    Scheduled Pinned Locked Moved Portal-X Suggestions
    3
    0 Votes
    3 Posts
    1k Views
    devsleeperD

    My profile displays in a different format than my logs do yes - reading 16:05:53.051 PST vs 4:05:53 PM PST, it's not a huge thing but would be nice as preference in profile settings (or cycling format on the log view timestamp itself)

  • D

    Don't reward quests + milestones automatically

    Scheduled Pinned Locked Moved Unsolved General
    3
    0 Votes
    3 Posts
    809 Views
    D

    one workaround im thinking of doing is having a "fake" user stat. one that tracks the actually XP and another that's "unlocked XP". then just increase the unlocked XP whenever someone "claims" the milestone

  • D

    Max number of keys on a user statistic?

    Scheduled Pinned Locked Moved Solved General
    3
    0 Votes
    3 Posts
    1k Views
    Paul WinterhalderP

    Update - we discussed it and we think you are good to go.

    A test of 1000 stats revealed that the resulting statistics object (that contains all values) was only about 64KB - which is smaller than I had feared. So it looks like 2000-2500 stats will come in less than 200KB.

    Note - that IS 200KB more data that will be returned during an Authenticate call - and during readUserState() - but it should work okay.

    I assume you'll be creating these stats dynamically. That is controlled via the setting on this page (you've probably already discovered it).

    2024-08-27_09-37-51.png

    One warning is that stats are case sensitive - so we'd definitely recommend that you standardize the creation/accessing of the stats - maybe do an uppercase() or lowercase() cast before creating / accessing them.

    I hope that helps. Good luck!

    Paul.

  • T

    How to implement Scheduled Scripts

    Scheduled Pinned Locked Moved Solved General
    3
    0 Votes
    3 Posts
    1k Views
    T

    Great. This perfectly answers my question. Thank you!

  • P

    Tournament Rank Rule

    Scheduled Pinned Locked Moved Solved General tournament
    3
    0 Votes
    3 Posts
    1k Views
    P

    Hi Paul,

    Yes this answers my question. I guess since the percentage is based on the number of players, I could query the number by checking how many entries there are in a given division leaderboard?

    In any case I'll stick to absolute ranks for now as you suggest. I was looking into percentages to future-proof our client API.

    Thank you for the quick help!

  • L

    Update Entity with updatesingleton not blocked by platform min version

    Scheduled Pinned Locked Moved Solved APIs
    3
    0 Votes
    3 Posts
    1k Views
    L

    thank you

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