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  • dhptD

    Swap serialization tutorials to utilize Newtonsoft

    Scheduled Pinned Locked Moved Feature Suggestions docs serialization tutorials
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  • L

    Leaderboard score range

    Scheduled Pinned Locked Moved General leaderboard
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  • Imperium42I

    Don't discourage modulation by charging per in-house calls

    Scheduled Pinned Locked Moved Feature Suggestions suggestion prices cloudscript price tiers cloud code script script
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    Imperium42I

    These points above are indeed good examples regarding "forcing bad practices":

    If I have 3 free API calls after the API call, after the 3rd freebie, I can return it and call again for 1 core + 3 more that can branch off again. This is inefficient for BC, yet beneficial for end-users (thus, forcing bad practices since it costs and gives more if we avoid the pre and post hooks).

    If a workaround to save API costs would be more work for the user, and costs more for BC, that's a lose-lose. If such a "hole" exists, shouldn't it be repriced for that consideration to make it the win-win you folks want it to be?

  • Kenneth LightnerK

    Some questions on the Relay Server service?

    Scheduled Pinned Locked Moved General relayservice multiplayer unity unet relay
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  • T

    Stacktrace for Cloud Code errors?

    Scheduled Pinned Locked Moved Cloud Code cloud code script rhino cloud code
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    Paul WinterhalderP

    Well - the new release isn't out yet - it's just a Release Candidate.

    https://github.com/mozilla/rhino/releases

    That said - we are very happy to see the progress - since it has been over a year since 1.7.13 was released!

    Hopefully soon!

  • dhptD

    isNewUser: Where can I find docs for this?

    Scheduled Pinned Locked Moved Cloud Code isnewuser
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  • R

    Simple S2S call via nodejs server

    Scheduled Pinned Locked Moved APIs node.js
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    R

    This seems to be working now, the error is a wee misleading. The code was correct. The URL was incorrect and was changed to (or leave blank):

    const url = "sharedprod.braincloudservers.com"; ... brainclouds2s.request(global.s2sContext, { service: "group", operation: "SYS_CREATE_GROUP", data: groupData, }); })
  • Y

    Limiting number of async matches

    Scheduled Pinned Locked Moved APIs matchmaking async match
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    Y

    Thank you! I will try that out.

    Just for anyone else's future reference, I realized you can "log in" as another user using GetSessionForProfile(). So if the other user is offline, you will be able to modify their data (for example, to increment an attribute for number of matches they have).

    I believe this way, you can also do what JasonL said and TurnShieldOn() for the other user, stopping them from being able to match anymore.

    Correct me if I'm wrong.

  • Paul WinterhalderP

    Important: Unity 2019.X on mobile devices

    Scheduled Pinned Locked Moved General unity defect ios
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    S

    It's really useful post,[url=https://www.latestdatabase.com/]Buy Email Database[/url]
    thanks for sharing your information See more details....

  • Paul WinterhalderP

    brainCloud 4.9 is coming! Details and discussion!

    Scheduled Pinned Locked Moved General release 4.9 braincloud
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    Paul WinterhalderP

    And brainCloud 4.9 is live!

    Let us know if you have questions or issues!

    Paul.

  • C

    NPM braincloud package install

    Scheduled Pinned Locked Moved General node.js npm
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    J

    You can bypass the peer dependencies by adding --legacy-peer-deps flag to your npm install. After modifying package.json, then use npm-install-peers to install the rest of peer dependencies.

  • J

    How to view users online ?

    Scheduled Pinned Locked Moved APIs friends group
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    Paul WinterhalderP

    Hi Jose,

    Sounds like you want to look into our Presence feature.

    Presence is designed to let users know when their friends are online. You can think of it like the old Xbox Live friends feature - where you can see which of your friends are online - and optionally what they are doing.

    And Presence uses RTT - so users will be notified in realtime when the presence information of a followed user changes.

    Presence works with Friends, Groups, and arbitrary lists of users.

    More details here - http://getbraincloud.com/apidocs/apiref/#capi-presence

    Hope that helps!

    Paul.

  • D

    Using numbers as JSON key.

    Scheduled Pinned Locked Moved Cloud Code cloud code
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    D

    @JasonL
    Thank you!!

  • Paul WinterhalderP

    Migrating from GameSparks? This FAQ is for you!

    Scheduled Pinned Locked Moved General gamesparks migration faq
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  • Paul WinterhalderP

    brainCloud 4.8.0 is live!

    Scheduled Pinned Locked Moved General release 4.8 braincloud
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  • Imperium42I

    Indie price tiers

    Scheduled Pinned Locked Moved Feature Suggestions indie migration prices price tiers port gamesparks
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  • P

    Web Payments

    Scheduled Pinned Locked Moved General question braincloud
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  • U

    Setting up segment integration

    Scheduled Pinned Locked Moved General segment integrations
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    U

    I figured it out. Segment has a Legacy - Project source type, using that worked.

  • A

    Can I create a chat in Brain Cloud?

    Scheduled Pinned Locked Moved General unity server chat authentication
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    Y

    I downloaded the BrianCloud plug in for Unreal Engine, I can integrate user authentication, and real-time chat between connected players in a day.

  • D

    Convert to JSON: does brain cloud provide object types for response returns?

    Scheduled Pinned Locked Moved General sdk
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    D

    Solved:

    IDK if this is the right approach but I am using brainCloud's LitJson and JSONMapper. I will map out the things I need and put it into an object of variables I chose to parse out.

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